# Dragon (Sea Serpent, Spiked), Young Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >slapMelee/Ranged: +12/+11 > >Secondary: +7/+6 > >Multiattack: +10/+9 > >M/R_PA: +12/+11 > >2nd/PA: +7/+6 > >MA_PA: +10/+9 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 17; Dex: 16; Con: 18; Int: 13; Wis: 16; Cha: 16 > > xFeat:: 0/5 (5) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Young Spiked Sea Serpent</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Dragon (water) **Init** +1 **Senses** scent; **Perception** +14 #### defense **AC** 23, 11 touch, 22 flat-footed (+1 Dex, +12 natural) **hp** 90 (10d12+30) **Fort** +10, **Refl** +8, **Will** +8 **Feint** 24, **Demoralize** 21 #### offense **Speed** 10 ft., swim 80 ft. **Melee** bite +20 (1d8+5), 2 claws +15 (1d8+2), tail slap +15 (1d8+5 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 10th; Concentration +11) > **At will**— inflict serious wounds #### statistics **Str** 15, **Dex** 12, **Con** 17, **Int** 6, **Wis** 13, **Cha** 12 **BAB** +10, **CMB** +12, **CMD** 23, **TA** +12, **RTA** +11 **Feats** [[_]]<sup>B</sup> **Skills** Intimidate +14, Perception +14, Sense Motive +14, Swim +23 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.