# Dragon (Sea Serpent, Spiked), Wyrmling Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d4 (×2) > >claws: 1d3 (×2) > >Melee/Ranged: +4/+6 > >Secondary: -1/+1 > >Multiattack: +2/+4 > >M/R_PA: +4/+6 > >2nd/PA: -1/+1 > >MA_PA: +2/+4 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 13; Con: 14; Int: 9; Wis: 12; Cha: 12 > > xFeat:: 0/2 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Wyrmling Spiked Sea Serpent</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Dragon (water) **Init** +1 **Senses** scent; **Perception** +7 #### defense **AC** 18, 12 touch, 17 flat-footed (+1 Dex, +6 natural, +1 size) **hp** 32 (4d12+8) **Fort** +6, **Refl** +5, **Will** +4 **Feint** 17, **Demoralize** 14 #### offense **Speed** 10 ft., swim 60 ft. **Melee** bite +12 (1d6+2), 2 claws +7 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 4th; Concentration +4) > **At will**— inflict serious wounds #### statistics **Str** 9, **Dex** 12, **Con** 15, **Int** 4, **Wis** 11, **Cha** 10 **BAB** +4, **CMB** +2, **CMD** 13, **TA** +4, **RTA** +6 **Feats** [[_]]<sup>B</sup> **Skills** Perception +7, Sense Motive +7, Swim +14 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.