# Dragon (Sea Serpent, Spiked), Wyrm Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 3d6 (×2) > >Melee/Ranged: +42/+31 > >Secondary: +37/+26 > >Multiattack: +40/+29 > >M/R_PA: +42/+31 > >2nd/PA: +37/+26 > >MA_PA: +40/+29 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 39; Dex: 28; Con: 37; Int: 28; Wis: 32; Cha: 32 > > xFeat:: 0/17 (17) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Wyrm Spiked Sea Serpent</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Gargantuan Dragon (water) **Init** +1 **Perception** +42 #### defense **AC** 43, 7 touch, 42 flat-footed (+1 Dex, +36 natural, -4 size) **hp** 544 (34d12+340) **Fort** +29, **Refl** +20, **Will** +24 **Feint** 52, **Demoralize** 49 **DR** 20/magic; **SR** 32 #### offense **Speed** 10 ft., swim 100 ft. **Melee** bite +4 (1d4), 2 claws -1 (1d4-1) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 34th; Concentration +39) > **At will**— inflict serious wounds #### statistics **Str** 35, **Dex** 12, **Con** 31, **Int** 12, **Wis** 21, **Cha** 20 **BAB** +34, **CMB** +50, **CMD** 61, **TA** +42, **RTA** +31 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +38, Climb +49, Intimidate +42, Perception +42, Sense Motive +42, Spellcraft +38, Swim +57 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.