# Dragon (Sea Serpent, Spiked), Wyrm Spiked Sea Serpent
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 3d6 (×2)
> >Melee/Ranged: +42/+31
> >Secondary: +37/+26
> >Multiattack: +40/+29
> >M/R_PA: +42/+31
> >2nd/PA: +37/+26
> >MA_PA: +40/+29
> >Itterative: 4
> > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 39; Dex: 28; Con: 37; Int: 28; Wis: 32; Cha: 32
> > xFeat:: 0/17 (17)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Wyrm Spiked Sea Serpent</div>
<div class="CR">CR 21 (409,600 XP)</div>
<div class="SOU">Dragon #345</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Gargantuan Dragon (water)
**Init** +1
**Perception** +42
#### defense
**AC** 43, 7 touch, 42 flat-footed (+1 Dex, +36 natural, -4 size)
**hp** 544 (34d12+340)
**Fort** +29, **Refl** +20, **Will** +24
**Feint** 52, **Demoralize** 49
**DR** 20/magic; **SR** 32
#### offense
**Speed** 10 ft., swim 100 ft.
**Melee** bite +4 (1d4), 2 claws -1 (1d4-1)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes
**Spell-Like Abilities** (CL 34th; Concentration +39)
> **At will**— inflict serious wounds
#### statistics
**Str** 35, **Dex** 12, **Con** 31, **Int** 12, **Wis** 21, **Cha** 20
**BAB** +34, **CMB** +50, **CMD** 61, **TA** +42, **RTA** +31
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +38, Climb +49, Intimidate +42, Perception +42, Sense Motive +42, Spellcraft +38, Swim +57
**Languages**
#### special abilities
### Launch Spikes (Su)
An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls.
### Maddening Spikes (Su)
At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect.
### Spiked Body (Ex)
Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning.
### Wounding Spikes (Ex)
A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.