# Dragon (Sea Serpent, Spiked), Old Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >claws: 1d8 (×2) > >slapMelee/Ranged: +32/+24 > >Secondary: +27/+19 > >Multiattack: +30/+22 > >M/R_PA: +32/+24 > >2nd/PA: +27/+19 > >MA_PA: +30/+22 > >Itterative: 4 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 31; Dex: 23; Con: 29; Int: 22; Wis: 26; Cha: 26 > > xFeat:: 0/13 (13) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Old Spiked Sea Serpent</div> <div class="CR">CR 16 (76,800 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Dragon (water) **Init** +1 **Perception** +32 #### defense **AC** 36, 9 touch, 35 flat-footed (+1 Dex, +27 natural, –2 size) **hp** 325 (25d12+175) **Fort** +21, **Refl** +15, **Will** +18 **Feint** 42, **Demoralize** 39 **DR** 10/magic; **SR** 27 #### offense **Speed** 10 ft., swim 80 ft. **Melee** bite +36 (2d6+10), 2 claws +31 (2d6+5), tail slap +31 (2d6+10 plus grab) **Space** 20 ft., **Reach** 10 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 25th; Concentration +29) > **At will**— inflict serious wounds #### statistics **Str** 29, **Dex** 12, **Con** 25, **Int** 10, **Wis** 19, **Cha** 18 **BAB** +25, **CMB** +36, **CMD** 47, **TA** +32, **RTA** +24 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +28, Climb +37, Intimidate +32, Perception +32, Sense Motive +32, Swim +45 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.