# Dragon (Sea Serpent, Spiked), Old Spiked Sea Serpent
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >slapMelee/Ranged: +32/+24
> >Secondary: +27/+19
> >Multiattack: +30/+22
> >M/R_PA: +32/+24
> >2nd/PA: +27/+19
> >MA_PA: +30/+22
> >Itterative: 4
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 31; Dex: 23; Con: 29; Int: 22; Wis: 26; Cha: 26
> > xFeat:: 0/13 (13)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Old Spiked Sea Serpent</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Dragon #345</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Dragon (water)
**Init** +1
**Perception** +32
#### defense
**AC** 36, 9 touch, 35 flat-footed (+1 Dex, +27 natural, –2 size)
**hp** 325 (25d12+175)
**Fort** +21, **Refl** +15, **Will** +18
**Feint** 42, **Demoralize** 39
**DR** 10/magic; **SR** 27
#### offense
**Speed** 10 ft., swim 80 ft.
**Melee** bite +36 (2d6+10), 2 claws +31 (2d6+5), tail slap +31 (2d6+10 plus grab)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes
**Spell-Like Abilities** (CL 25th; Concentration +29)
> **At will**— inflict serious wounds
#### statistics
**Str** 29, **Dex** 12, **Con** 25, **Int** 10, **Wis** 19, **Cha** 18
**BAB** +25, **CMB** +36, **CMD** 47, **TA** +32, **RTA** +24
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +28, Climb +37, Intimidate +32, Perception +32, Sense Motive +32, Swim +45
**Languages**
#### special abilities
### Launch Spikes (Su)
An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls.
### Maddening Spikes (Su)
At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect.
### Spiked Body (Ex)
Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning.
### Wounding Spikes (Ex)
A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.