# Dragon (Sea Serpent, Spiked), Juvenile Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >slapMelee/Ranged: +15/+13 > >Secondary: +10/+8 > >Multiattack: +13/+11 > >M/R_PA: +15/+13 > >2nd/PA: +10/+8 > >MA_PA: +13/+11 > >Itterative: 3 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 19; Dex: 17; Con: 20; Int: 14; Wis: 18; Cha: 18 > > xFeat:: 0/7 (7) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Juvenile Spiked Sea Serpent</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Dragon (water) **Init** +1 **Perception** +18 #### defense **AC** 25, 10 touch, 24 flat-footed (+1 Dex, +15 natural, –1 size) **hp** 130 (13d12+52) **Fort** +12, **Refl** +9, **Will** +10 **Feint** 28, **Demoralize** 25 #### offense **Speed** 10 ft., swim 80 ft. **Melee** bite +28 (2d6+8), 2 claws +23 (2d6+4), tail slap +23 (2d6+8 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 13th; Concentration +15) > **At will**— inflict serious wounds #### statistics **Str** 17, **Dex** 12, **Con** 19, **Int** 6, **Wis** 15, **Cha** 14 **BAB** +13, **CMB** +17, **CMD** 28, **TA** +15, **RTA** +13 **Feats** [[_]]<sup>B</sup> **Skills** Intimidate +18, Perception +18, Sense Motive +18, Swim +27 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.