# Dragon (Sea Serpent, Spiked), Juvenile Spiked Sea Serpent
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >slapMelee/Ranged: +15/+13
> >Secondary: +10/+8
> >Multiattack: +13/+11
> >M/R_PA: +15/+13
> >2nd/PA: +10/+8
> >MA_PA: +13/+11
> >Itterative: 3
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 19; Dex: 17; Con: 20; Int: 14; Wis: 18; Cha: 18
> > xFeat:: 0/7 (7)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Juvenile Spiked Sea Serpent</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Dragon #345</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Dragon (water)
**Init** +1
**Perception** +18
#### defense
**AC** 25, 10 touch, 24 flat-footed (+1 Dex, +15 natural, –1 size)
**hp** 130 (13d12+52)
**Fort** +12, **Refl** +9, **Will** +10
**Feint** 28, **Demoralize** 25
#### offense
**Speed** 10 ft., swim 80 ft.
**Melee** bite +28 (2d6+8), 2 claws +23 (2d6+4), tail slap +23 (2d6+8 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes
**Spell-Like Abilities** (CL 13th; Concentration +15)
> **At will**— inflict serious wounds
#### statistics
**Str** 17, **Dex** 12, **Con** 19, **Int** 6, **Wis** 15, **Cha** 14
**BAB** +13, **CMB** +17, **CMD** 28, **TA** +15, **RTA** +13
**Feats** [[_]]<sup>B</sup>
**Skills** Intimidate +18, Perception +18, Sense Motive +18, Swim +27
**Languages**
#### special abilities
### Launch Spikes (Su)
An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls.
### Maddening Spikes (Su)
At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect.
### Spiked Body (Ex)
Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning.
### Wounding Spikes (Ex)
A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.