# Dragon (Sea Serpent, Spiked), Ancient Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 3d6 (×2) > >claws: 2d6 (×2) > >slapMelee/Ranged: +38/+28 > >Secondary: +33/+23 > >Multiattack: +36/+26 > >M/R_PA: +38/+28 > >2nd/PA: +33/+23 > >MA_PA: +36/+26 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 36; Dex: 26; Con: 34; Int: 25; Wis: 30; Cha: 30 > > xFeat:: 0/16 (16) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ancient Spiked Sea Serpent</div> <div class="CR">CR 20 (307,200 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Gargantuan Dragon (water) **Init** +1 **Perception** +39 #### defense **AC** 40, 7 touch, 39 flat-footed (+1 Dex, +33 natural, –4 size) **hp** 465 (31d12+279) **Fort** +26, **Refl** +18, **Will** +22 **Feint** 49, **Demoralize** 46 **DR** 15/magic; **SR** 31 #### offense **Speed** 10 ft., swim 100 ft. **Melee** bite +46 (4d6+13), 2 claws +41 (2d8+6), tail slap +41 (2d8+13 plus grab) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 31st; Concentration +36) > **At will**— inflict serious wounds #### statistics **Str** 33, **Dex** 12, **Con** 29, **Int** 10, **Wis** 21, **Cha** 20 **BAB** +31, **CMB** +46, **CMD** 57, **TA** +38, **RTA** +28 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +34, Climb +45, Intimidate +39, Perception +39, Sense Motive +39, Swim +53 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.