# Dragon (Sea Serpent, Spiked), Adult Spiked Sea Serpent
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >slapMelee/Ranged: +25/+19
> >Secondary: +20/+14
> >Multiattack: +23/+17
> >M/R_PA: +25/+19
> >2nd/PA: +20/+14
> >MA_PA: +23/+17
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 26; Dex: 20; Con: 24; Int: 18; Wis: 22; Cha: 22
> > xFeat:: 0/10 (10)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Adult Spiked Sea Serpent</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Dragon #345</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Dragon (water)
**Init** +1
**Perception** +25
#### defense
**AC** 31, 10 touch, 30 flat-footed (+1 Dex, +21 natural, -1 size)
**hp** 209 (19d12+95)
**Fort** +16, **Refl** +12, **Will** +14
**Feint** 35, **Demoralize** 32
**DR** 5/magic; **SR** 22
#### offense
**Speed** 10 ft., swim 80 ft.
**Melee** bite +38 (3d6+11), 2 claws +33 (3d6+5), tail slap +33 (3d6+11 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes
**Spell-Like Abilities** (CL 19th; Concentration +22)
> **At will**— inflict serious wounds
#### statistics
**Str** 25, **Dex** 12, **Con** 21, **Int** 8, **Wis** 17, **Cha** 16
**BAB** +19, **CMB** +27, **CMD** 38, **TA** +25, **RTA** +19
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +21, Climb +29, Perception +25, Sense Motive +25, Swim +37
**Languages**
#### special abilities
### Launch Spikes (Su)
An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls.
### Maddening Spikes (Su)
At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect.
### Spiked Body (Ex)
Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning.
### Wounding Spikes (Ex)
A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.