# Dragon (Sea Serpent, Spiked), Adult Spiked Sea Serpent >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >slapMelee/Ranged: +25/+19 > >Secondary: +20/+14 > >Multiattack: +23/+17 > >M/R_PA: +25/+19 > >2nd/PA: +20/+14 > >MA_PA: +23/+17 > >Itterative: 4 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 26; Dex: 20; Con: 24; Int: 18; Wis: 22; Cha: 22 > > xFeat:: 0/10 (10) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Adult Spiked Sea Serpent</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Dragon #345</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Dragon (water) **Init** +1 **Perception** +25 #### defense **AC** 31, 10 touch, 30 flat-footed (+1 Dex, +21 natural, -1 size) **hp** 209 (19d12+95) **Fort** +16, **Refl** +12, **Will** +14 **Feint** 35, **Demoralize** 32 **DR** 5/magic; **SR** 22 #### offense **Speed** 10 ft., swim 80 ft. **Melee** bite +38 (3d6+11), 2 claws +33 (3d6+5), tail slap +33 (3d6+11 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** launch spikes, maddening spikes, spiked body, wounding spikes **Spell-Like Abilities** (CL 19th; Concentration +22) > **At will**— inflict serious wounds #### statistics **Str** 25, **Dex** 12, **Con** 21, **Int** 8, **Wis** 17, **Cha** 16 **BAB** +19, **CMB** +27, **CMD** 38, **TA** +25, **RTA** +19 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +21, Climb +29, Perception +25, Sense Motive +25, Swim +37 **Languages** #### special abilities ### Launch Spikes (Su) An adult or older spiked sea serpent is capable of launching one of its spikes every round as a ranged weapon, up to a maximum often times per day. Treat the spike as a ranged weapon with a range increment of 50 feet. It causes the same damage as a bite from the spiked serpent, but it receives no Strength modifier on damage rolls and uses the spiked sea serpent's Dexterity modifier on the attack rolls. ### Maddening Spikes (Su) At the old age category, spiked sea serpents gain the ability to incite madness through the toxin in their spikes. Any living creature wounded by a launched spike or through a constrict attack must also made a Will save (DC equal to 10 + 1/2 dragon's HD + dragon's Con modifier) or become maddened for 1d6 rounds. During this time, the creature acts as if under the effects of confusion. This is a poison effect. ### Spiked Body (Ex) Due to the razor-sharp spikes all along their bodies, spiked sea serpents cause damage with constrict attacks as a sea serpent one size category larger. Colossal spiked sea serpents deal 8d8 points of damage on a constrict attack. One half of a spiked sea serpent's constrict damage is piercing while the other half is bludgeoning. ### Wounding Spikes (Ex) A spiked sea serpents spikes develop jagged edges at the very young age. Any time it deals damage with a constrict attack against a living opponent that opponent starts to bleed, taking half the serpent's Strength modifier (minimum 1) in additional damage every round. This continuing blood loss can be stopped by a DC 20 Heal check, a cure spell, or a heal spell. This bleeding is not cumulative with itself.