# Dragon (Planar, Shadow) Old Shadow Dragon <div class="grid-container"><div class="MON">Old Shadow Dragon</div> <div class="CR">CR 14 (38,400 XP)</div> <div class="SOU">Draconomicon pg. 191</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Dragon (extraplanar) **Init** +3 **Senses** dragon senses, see in darkness; **Perception** +31 **Aura** frightful presence (240 ft., DC 25), gloom (80 ft.) #### defense **AC** 35, 7 touch, 36 flat-footed (-1 Dex, +28 natural, -2 size) **hp** 225 (18d12+108) **Fort** +17, **Refl** +10, **Will** +17 **Feint** 41, **Demoralize** 34 **DR** 10/magic; **SR** 29 **Immune** energy drain, negative energy, paralysis, sleep #### offense **Speed** 80 ft., fly 200 ft. (poor) **Melee** bite +25 (2d8+13 plus 8 cold), 2 claws +25 (2d6+9), 2 wings +23 (1d8+4), tail slap +23 (2d6+13) **Space** 15 ft., **Reach** 10 ft. (15 ft. with bite) **Special Attacks** breath weapon (50 ft. cone, DC 25, 16d6 negative energy, usable every 1d4 rounds), crush (DC 25, 2d8+13), enervating breath **Spell-Like Abilities** (CL 18th, Concentration +24) > **At will**— _dimension door_, _mirror image_, _nondetection_ **Sorcerer Spells Known** (CL 9th, Concentration +15) > **0**— > **1st**— > **2nd**— > **3rd**— > **4th**— #### statistics **Str** 29, **Dex** 8, **Con** 23, **Int** 22, **Wis** 22, **Cha** 23 **BAB** +18, **CMB** +29, **CMD** 38, **TA** +25, **RTA** +15 **Feats** [[Alertness]], [[Cleave]], [[Hover]], [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Shape Breath]], [[Spell Focus]] (illusion), [[Spreading Breath]] **Skills** Appraise +27, Bluff +27, Fly +12, Intimidate +27, Knowledge (arcana) +27, Knowledge (history) +27, Knowledge (planes) +27, Knowledge (religion) +27, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +16 **Languages** Aklo, Common, Draconic, Giant, Necril, Undercommon **SQ** shadow blend, shadow magic mastery #### Special Abilities ### Breath Weapon (Su) Although it deals negative energy damage, a shadow dragon's breath weapon does not heal undead creatures. ### Dispel Light (Su) The gloom that surrounds a shadow dragon dispels the light around it. Any light effect of 4th level or lower within the shadow dragon's gloom aura is automatically dispelled. ### Enervating Breath (Su) Instead of a cone of negative energy, a shadow dragon can breathe a cone of enervating energy. Creatures in the area of effect must succeed on a Fortitude save or gain 8 negative levels. A successful save halves the numbers of negative levels gained. ### Gloom (Su) The shadows lengthen around a shadow dragon, leeching the color and light in 80-foot radius. The aura of gloom does not lower illumination by itself, but it does suppress light effects and prevents nonmagical light sources from increasing the light level. This is a 8th-level darkness effect for resolving light and darkness effects. ### Jaws of Death (Su) An adult or older shadow dragon deals cold damage equal to its age category with its bite attack. ### Shadow Blend (Su) A shadow dragon can disappear into the shadows. In conditions of dim illumination or darker, the shadow dragon is invisible. ### Shadow Magic Mastery (Su) An old or older shadow dragon can draw more deeply on the plane of shadow to create magical effects. When he casts a spell from the shadow subschool the creates a quai-real effect (such as _shadow evocation_), that effect is 10% more real than normal (30% rather than 20%). #### Ecology **Environment:** Any (Plane of Shadow) **Organization** Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring) **Treasure** Triple **Advancement** By age category Shadow dragons are sly and devious creatures with ties to the Plane of Shadow. Shadow dragons have translucent scales and dark bodies, giving them an indistinct appearance; from a distance, they seem to be nothing but a foreboding mass of shadows. ### Combat Shadow dragons prefer to attack from hiding, employing their shadow blend ability. They use illusion spells to confuse and misdirect their foes.