# Dragon (Planar, Oceanus) Young Oceanus Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >wings: 1d6 (×2)
> >slapMelee/Ranged: +19/+12
> >Secondary: +14/+7
> >Multiattack: +17/+10
> >M/R_PA: +19/+12
> >2nd/PA: +14/+7
> >MA_PA: +17/+10
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 23; Dex: 16; Con: 19; Int: 17; Wis: 17; Cha: 17
> > xFeat:: 0/7 (7)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Young Oceanus Dragon</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Draconomicon pg. 181</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NG Large Dragon
**Init** +0
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses; **Perception** +17
#### defense
**AC** 23, 9 touch, 23 flat-footed (+14 natural, -1 size)
**hp** 117 (13d12+39)
**Fort** +11, **Refl** +8, **Will** +9
**Feint** 27, **Demoralize** 24
**DR** 5/magic
**Immune** electicity
#### offense
**Speed** 40 ft., fly 100 ft. (poor), swim 60 ft.
**Melee** bite +19 (1d8+10), 2 claws +19 (1d8+7), 2 wings +14 (1d8+3), tail slap +14 (1d8+10)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** calming breath, smite evil
**Spell-Like Abilities** (CL 13th; Concentration +14)
> **At will**— detect evil
#### statistics
**Str** 25, **Dex** 10, **Con** 17, **Int** 12, **Wis** 13, **Cha** 12
**BAB** +13, **CMB** +21, **CMD** 31, **TA** +19, **RTA** +12
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +17, Fly +10, Intimidate +17, Perception +17, Sense Motive +17, Spellcraft +17, Swim +31
**Languages**
#### special abilities
### Calming Breath (Su)
Instead of a line of electricity, an oceanic dragon be breathe a cone of calming gas. Creature within the cone must succeed on a Will save or become calm for 1d6 rounds plus one round per age category. Calm creature are not affected by fear, rage, or any emotion effect, and cannot benefit from morale bonuses. They cannot initiate violent actions or do anything destructive. Attacking a becalmed creature breaks the effect for the attacked creature, but not others. This is a mind-affecting compulsion effect.
### Smite Evil (Su)
Once per day as a swift action, an Oceanus dragon smite a foe. The dragon gains a bonus on attacks equal to its Charisma modifier, and a bonus to damage equal to draong's Hit Die. This bonus lasts until the target is dead, or the dragon rests for the day.
#### ecology
**Treasure** Triple
The Oceanus dragon protects travelers along the River Oceanus, which connects the Upper Planes in the same manner that the River Styx links the Lower Planes, while jealously guarding its domain against evil creatures of all kinds. Oceanus dragons appear much like great winged eels, with relatively short limbs ending in webbed fingers. Though capable of flight, most Oceanus dragons prefer life in the water to that in the air. The typical lair of an Oceanus dragon is a hidden cave, either along a riverbank or completely underwater. Most Oceanus dragons spend little time in their lairs, instead patrolling a stretch of river in search of good-aligned creatures in need of assistance or evil creatures in need of punishment. Oceanus dragons speak Celestial, Draconic, and Aquan.