# Dragon (Planar, Gloom) Young Adult Gloom Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >wings: 1d6 (×2)
> >Melee/Ranged: +19/+15
> >Secondary: +14/+10
> >Multiattack: +17/+13
> >M/R_PA: +19/+15
> >2nd/PA: +14/+10
> >MA_PA: +17/+13
> >Itterative: 4
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 22; Dex: 18; Con: 21; Int: 22; Wis: 21; Cha: 23
> > xFeat:: 0/8 (8)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Young Adult Gloom Dragon</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Dragon #344</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Dragon
**Init** +0
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses; **Perception** +22
**Aura** gloom (DC 21 Will, 25 ft., shaken)
#### defense
**AC** 26, 9 touch, 26 flat-footed (+17 natural, -1 size)
**hp** 144 (16d12+48)
**Fort** +13, **Refl** +10, **Will** +13
**Feint** 32, **Demoralize** 29
**SR** 20
#### offense
**Speed** 30 ft., burrow 20 ft., fly 150 ft. (average)
**Melee** bite +19 (1d8+6), 2 claws +19 (1d8+4), 2 wings +14 (1d4+2)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** aura of gloom, breath weapon, eternal consumption
**Spell-Like Abilities** (CL 16th; Concentration +21)
> **3/day**— deep slumber
#### statistics
**Str** 19, **Dex** 10, **Con** 17, **Int** 18, **Wis** 17, **Cha** 20
**BAB** +16, **CMB** +21, **CMD** 31, **TA** +19, **RTA** +15
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +23, Bluff +24, Fly +17, Intimidate +24, Knowledge (arcana) +23, Knowledge (history) +23, Knowledge (nobility) +23, Perception +22, Sense Motive +22, Spellcraft +23
**Languages**
#### special abilities
### Aura of Gloom (Su)
A green-gray mist constantly roils around a gloom dragon. The mist emanates from the dragon at a distance of 5 feet per age category. Creatures who ends its turn inside the mist must succeed at a Will save or become shaken for 1 round per age category. Leaving the mist does not remove the shaken effect before the end of its duration. This is a fear effect.
### Breath Weapon (Su)
The gloom dragon can breathe a cone of apathy gas. Creatures caught in the cone must succeed at a Will save or succumb to a deep and lasting apathy for 1d6 rounds plus 1 round per age category of the dragon. Apathetic creatures must make a Will save in order to perform their next action, otherwise they take no actions that round. Attacking an apathetic creature grants them an additional Will save against the effect.
### Eternal Consumption (Su)
Whenever a gloom dragon eats a dead creature no larger than two size categories smaller than itself a new tombstone plate grows on the gloom dragon's back. This requires 10 rounds for a creature two size categories smaller than the gloom dragon -4 rounds per size category smaller than that (minimum 1 round). The tombstone plate records the consumed creature's name (if any), date and place of birth, and date and place of death. Only a carefully worded wish or miracle, followed by a resurrection, can restore a consumed creature to life— and only then after the gloom dragon is slain.