# Dragon (Planar, Gloom) Young Adult Gloom Dragon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >wings: 1d6 (×2) > >Melee/Ranged: +19/+15 > >Secondary: +14/+10 > >Multiattack: +17/+13 > >M/R_PA: +19/+15 > >2nd/PA: +14/+10 > >MA_PA: +17/+13 > >Itterative: 4 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 22; Dex: 18; Con: 21; Int: 22; Wis: 21; Cha: 23 > > xFeat:: 0/8 (8) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Young Adult Gloom Dragon</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Dragon #344</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Dragon **Init** +0 **Senses** blindsense 60 ft., darkvision 120 ft., dragon senses; **Perception** +22 **Aura** gloom (DC 21 Will, 25 ft., shaken) #### defense **AC** 26, 9 touch, 26 flat-footed (+17 natural, -1 size) **hp** 144 (16d12+48) **Fort** +13, **Refl** +10, **Will** +13 **Feint** 32, **Demoralize** 29 **SR** 20 #### offense **Speed** 30 ft., burrow 20 ft., fly 150 ft. (average) **Melee** bite +19 (1d8+6), 2 claws +19 (1d8+4), 2 wings +14 (1d4+2) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** aura of gloom, breath weapon, eternal consumption **Spell-Like Abilities** (CL 16th; Concentration +21) > **3/day**— deep slumber #### statistics **Str** 19, **Dex** 10, **Con** 17, **Int** 18, **Wis** 17, **Cha** 20 **BAB** +16, **CMB** +21, **CMD** 31, **TA** +19, **RTA** +15 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +23, Bluff +24, Fly +17, Intimidate +24, Knowledge (arcana) +23, Knowledge (history) +23, Knowledge (nobility) +23, Perception +22, Sense Motive +22, Spellcraft +23 **Languages** #### special abilities ### Aura of Gloom (Su) A green-gray mist constantly roils around a gloom dragon. The mist emanates from the dragon at a distance of 5 feet per age category. Creatures who ends its turn inside the mist must succeed at a Will save or become shaken for 1 round per age category. Leaving the mist does not remove the shaken effect before the end of its duration. This is a fear effect. ### Breath Weapon (Su) The gloom dragon can breathe a cone of apathy gas. Creatures caught in the cone must succeed at a Will save or succumb to a deep and lasting apathy for 1d6 rounds plus 1 round per age category of the dragon. Apathetic creatures must make a Will save in order to perform their next action, otherwise they take no actions that round. Attacking an apathetic creature grants them an additional Will save against the effect. ### Eternal Consumption (Su) Whenever a gloom dragon eats a dead creature no larger than two size categories smaller than itself a new tombstone plate grows on the gloom dragon's back. This requires 10 rounds for a creature two size categories smaller than the gloom dragon -4 rounds per size category smaller than that (minimum 1 round). The tombstone plate records the consumed creature's name (if any), date and place of birth, and date and place of death. Only a carefully worded wish or miracle, followed by a resurrection, can restore a consumed creature to life— and only then after the gloom dragon is slain.