# Dragon (Planar, Gloom) Juvenile Gloom Dragon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >wings: 1d4 (×2) > >Melee/Ranged: +16/+13 > >Secondary: +11/+8 > >Multiattack: +14/+11 > >M/R_PA: +16/+13 > >2nd/PA: +11/+8 > >MA_PA: +14/+11 > >Itterative: 3 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 19; Dex: 16; Con: 18; Int: 20; Wis: 18; Cha: 21 > > xFeat:: 0/7 (7) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Juvenile Gloom Dragon</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Dragon #344</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Dragon **Init** +0 **Senses** blindsense 60 ft., darkvision 120 ft., dragon senses; **Perception** +18 **Aura** gloom (DC 18 Will, 20 ft., shaken) #### defense **AC** 24, 10 touch, 24 flat-footed (+14 natural) **hp** 104 (13d12+26) **Fort** +10, **Refl** +8, **Will** +10 **Feint** 28, **Demoralize** 25 **SR** 18 #### offense **Speed** 30 ft., burrow 20 ft., fly 150 ft. (average) **Melee** bite +16 (1d6+4), 2 claws +16 (1d6+3), 2 wings +11 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** aura of gloom, breath weapon, eternal consumption **Spell-Like Abilities** (CL 13th; Concentration +18) > **3/day**— deep slumber #### statistics **Str** 17, **Dex** 10, **Con** 15, **Int** 18, **Wis** 15, **Cha** 20 **BAB** +13, **CMB** +16, **CMD** 26, **TA** +16, **RTA** +13 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +20, Bluff +21, Fly +16, Intimidate +21, Knowledge (arcana) +20, Knowledge (history) +20, Knowledge (nobility) +20, Perception +18, Sense Motive +18, Spellcraft +20 **Languages** #### special abilities ### Aura of Gloom (Su) A green-gray mist constantly roils around a gloom dragon. The mist emanates from the dragon at a distance of 5 feet per age category. Creatures who ends its turn inside the mist must succeed at a Will save or become shaken for 1 round per age category. Leaving the mist does not remove the shaken effect before the end of its duration. This is a fear effect. ### Breath Weapon (Su) The gloom dragon can breathe a cone of apathy gas. Creatures caught in the cone must succeed at a Will save or succumb to a deep and lasting apathy for 1d6 rounds plus 1 round per age category of the dragon. Apathetic creatures must make a Will save in order to perform their next action, otherwise they take no actions that round. Attacking an apathetic creature grants them an additional Will save against the effect. ### Eternal Consumption (Su) Whenever a gloom dragon eats a dead creature no larger than two size categories smaller than itself a new tombstone plate grows on the gloom dragon's back. This requires 10 rounds for a creature two size categories smaller than the gloom dragon -4 rounds per size category smaller than that (minimum 1 round). The tombstone plate records the consumed creature's name (if any), date and place of birth, and date and place of death. Only a carefully worded wish or miracle, followed by a resurrection, can restore a consumed creature to life— and only then after the gloom dragon is slain.