# Dragon (Planar, Gloom) Ancient Gloom Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >wings: 1d8 (×2)
> >slapMelee/Ranged: +40/+29
> >Secondary: +35/+24
> >Multiattack: +38/+27
> >M/R_PA: +40/+29
> >2nd/PA: +35/+24
> >MA_PA: +38/+27
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 36; Dex: 25; Con: 31; Int: 33; Wis: 30; Cha: 35
> > xFeat:: 0/16 (16)
> >
> >
> > xLang:: 0/39 (39)
<div class="grid-container"><div class="MON">Ancient Gloom Dragon</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Dragon #344</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Dragon
**Init** +0
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses; **Perception** +39
**Aura** gloom (DC 31 Will, 50 ft., shaken)
#### defense
**AC** 40, 8 touch, 40 flat-footed (+32 natural, -2 size)
**hp** 372 (31d12+186)
**Fort** +23, **Refl** +17, **Will** +22
**Feint** 49, **Demoralize** 46
**DR** 15/holy; **SR** 29
#### offense
**Speed** 40 ft., burrow 20 ft., fly 200 ft. (poor)
**Melee** bite +40 (2d6+16), 2 claws +40 (2d6+11), 2 wings +35 (1d6+5), tail slap +35 (1d8+16)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** aura of gloom, breath weapon, eternal consumption
**Spell-Like Abilities** (CL 31st; Concentration +41)
> **3/day**— deep slumber, mass hold person
> **1/day**— hold monster
#### statistics
**Str** 33, **Dex** 10, **Con** 23, **Int** 26, **Wis** 21, **Cha** 30
**BAB** +31, **CMB** +44, **CMD** 54, **TA** +40, **RTA** +29
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +42, Bluff +44, Diplomacy +44, Fly +26, Heal +39, Intimidate +44, Knowledge (arcana) +42, Knowledge (history) +42, Knowledge (local) +42, Knowledge (nobility) +42, Linguistics +42, Perception +39, Sense Motive +39, Spellcraft +42
**Languages**
#### special abilities
### Aura of Gloom (Su)
A green-gray mist constantly roils around a gloom dragon. The mist emanates from the dragon at a distance of 5 feet per age category. Creatures who ends its turn inside the mist must succeed at a Will save or become shaken for 1 round per age category. Leaving the mist does not remove the shaken effect before the end of its duration. This is a fear effect.
### Breath Weapon (Su)
The gloom dragon can breathe a cone of apathy gas. Creatures caught in the cone must succeed at a Will save or succumb to a deep and lasting apathy for 1d6 rounds plus 1 round per age category of the dragon. Apathetic creatures must make a Will save in order to perform their next action, otherwise they take no actions that round. Attacking an apathetic creature grants them an additional Will save against the effect.
### Eternal Consumption (Su)
Whenever a gloom dragon eats a dead creature no larger than two size categories smaller than itself a new tombstone plate grows on the gloom dragon's back. This requires 10 rounds for a creature two size categories smaller than the gloom dragon -4 rounds per size category smaller than that (minimum 1 round). The tombstone plate records the consumed creature's name (if any), date and place of birth, and date and place of death. Only a carefully worded wish or miracle, followed by a resurrection, can restore a consumed creature to life— and only then after the gloom dragon is slain.