# Dragon (Other, Rattlyr) Wyrmling Rattlyr Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d3 (×2)
> >claws: 1d2 (×2)
> >wings: 1d2 (×2)
> >Melee/Ranged: +4/+4
> >Secondary: -1/-1
> >Multiattack: +2/+2
> >M/R_PA: +4/+4
> >2nd/PA: -1/-1
> >MA_PA: +2/+2
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 11; Con: 12; Int: 11; Wis: 11; Cha: 10
> > xFeat:: 0/1 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Wyrmling Rattlyr Dragon</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Shining South</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Tiny Dragon (fire)
**Init** +0
**Senses** blindsense 60 ft., darkvision 120 ft., tremorsense 60 ft., dragon senses; **Perception** +5
#### defense
**AC** 14, 12 touch, 14 flat-footed (+2 natural, +2 size)
**hp** 14 (2d12+2)
**Fort** +4, **Refl** +3, **Will** +3
**Feint** 15, **Demoralize** 12
**Immune** fire; **Resist** electricity 20
#### offense
**Speed** 60 ft., burrow 30 ft.
**Melee** bite +4 (1d3), 2 claws +4 (1d3), 2 wings +-1
**Space** 2 1/2 ft., **Reach** 0 ft. (5 ft. with bite)
**Special Attacks** hood extension, rattle
#### statistics
**Str** 11, **Dex** 11, **Con** 13, **Int** 10, **Wis** 11, **Cha** 8
**BAB** +2, **CMB** +0, **CMD** 10, **TA** +4, **RTA** +4
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +5, Climb +5, Intimidate +4, Perception +5, Sense Motive +5, Spellcraft +5
**Languages**
#### special abilities
### Hood Extension (Su)
A rattelyr can extend its hood as a free action. When fully extended, the hood reflects spells as if the rattelyr were affected by spell turning (as the spell). The dragon can reflect as many levels of spells per day as it has Hit Dice.
### Rattle (Su)
A rattelyr can employ the rattle on its tail as a standard action. Any non-dragon within 240 feet of the rattelyr must make a Will save (DC 10 + 1/2 the rattelyr's HD + its Cha modifier) against this sonic, mind-affecting ability or become panicked for 4d6 rounds. Those with 5 or more HD are shaken for 4d6 rounds instead. A creature that makes the Will save cannot be affected by the same dragon's rattle for 24 hours. All creatures (including dragons) that are within range and can hear the rattle must succeed at a DC 15 Concentration check to employ any spells or spell-Like Abilities for as long as the rattling noise lasts.