# Dragon (Metallic, Steel) Young Adult Steel Dragon <div class="grid-container"><div class="MON">Young Adult Steel Dragon</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Dragons of Faerûn pg. 140</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Huge Dragon (air) **Init** +4 **Senses** dragon senses; **Perception** +21 **Aura** frightful presence (150 ft., DC 19 Will) #### defense **AC** 23, 8 touch, 23 flat-footed (+15 natural, -2 size) **hp** 126 (12d12+48) **Fort** +12, **Refl** +8, **Will** +10; +10 vs. poison **Feint** 31, **Demoralize** 24 **Defensive Abilities** arcane shield **DR** 5/magic; **SR** 18 (23 vs. arcane) **Immune** acid, paralysis, sleep #### offense **Speed** 60 ft., fly 200 ft. (poor), swim 30 ft. **Melee** bite +16 (2d8+9), 2 claws +16 (2d6+6), 2 wings +14 (1d8+3), tail slap +14 (2d6+9) **Space** 15 ft., **Reach** 10 ft. (15 ft. with bite) **Special Attacks** breath weapon (100 ft. line, DC 20, 5d6 acid, usable every 1d4 rounds), crush (DC 20, 2d8+9), poison breath **Spell-Like Abilities** (CL 12th, Concentration +15) > **At will**— _enthrall_ **Sorcerer Spells Known** (CL 9th, Concentration +12) >**0**— >**1st**— >**2nd**— >**3rd**— >**4th**— #### statistics **Str** 23, **Dex** 10, **Con** 19, **Int** 14, **Wis** 15, **Cha** 16 **BAB** +12, **CMB** +20, **CMD** 30, **TA** +16, **RTA** +10 **Feats** [[Alertness]], [[Hover]], [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Spell Focus]] (enchantment) **Skills** Appraise +17, Fly +7, Intimidate +18, Knowledge (arcana) +17, Perception +21, Sense Motive +21, Spellcraft +17, Swim +29 **Languages** Auran, Common, Draconic **SQ** change shape (tiny, small or medium humanoid or animal; _polymorph_) #### special abilities ### Arcane Shield (Su) While all steel dragons are resistant to magic, a young or older steel dragon is particularly resistant to arcane magic. Steel dragons gain a bonus to their spell resistance equal to their age category against arcane spells and spell-like abilities. ### Poison Breath (Su) Instead of a line of acid, a steel dragon can breathe a 50-foot cone of poisonous gas. Creatures within the cone must succeed on a Fortitude save or take 1d2 point of Constitution damage. This poison effect persists for one round per age category of the dragon. A Fortitude save can be made each round to resist damage, but the poison can only be neutralized through magic. Steel Dragon Breath: Contact; save Fort DC 20; frequency 1/round for 5 rounds; effect 1d2 Constitution damage; cure —. #### Ecology **Environment:** Temperate Plains **Organization** Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring) **Treasure** Triple **Advancement** By age category Steel dragons are sociable, clever, and curious, and they prefer human form to their own. They are endlessly curious about the art, culture, history, and politics of civilized races. At birth, a steel dragon’s scales are a deep blue-gray with steely highlights. As the dragon gets older, its color lightens to a lustrous burnished steel, gaining increased shine as it continues to age. In human form, a steel dragon always has one steel-gray feature, such as hair, eyes, nails or sometimes a ring, tattoo, or other ornamentation. In its natural form, a steel dragon smells of wet metal. Steel dragons rarely live in caves. They prefer to live among humans and similar beings in a humanoid-style dwelling such as a mansion, castle, or other place of sufficient size to have a strongroom where they can keep treasure. They use their special abilities to infiltrate human society, masquerading as sages, scholars, wizards, or other intellectuals. Although they keep their true nature secret, steel dragons are always able to recognize one another. Though steel dragons prefer to dine in human form, they need to eat enough to maintain their true mass. They make monthly trips to hunt in dragon form, explaining these absences in ways consistent with the roles they take in human society. For example, a dragon in the guise of a historian might claim to have been off exploring records in another city’s library. ### Combat Steel dragons prefer talking to fighting, but if forced into a conflict, they usually begin with spells and avoid melee. If seriously threatened, a steel dragon reverts to its draconic shape and uses its breath weapon. Steel dragons try to use their spells and abilities to incapacitate foes unless their opponents have obvious lethal intent and the ability to inflict serious harm. If outmatched, a