# Dragon (Metallic, Mercury) Young Adult Mercury Dragon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >claws: 1d4 (×2) > >wings: 1d4 (×2) > >Melee/Ranged: +11/+11 > >Secondary: +6/+6 > >Multiattack: +9/+9 > >M/R_PA: +11/+11 > >2nd/PA: +6/+6 > >MA_PA: +9/+9 > >Itterative: 2 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 16; Con: 16; Int: 15; Wis: 15; Cha: 15 > > xFeat:: 0/5 (5) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Young Adult Mercury Dragon</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Dragons of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Medium Dragon (fire) **Init** +2 **Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 150 ft.; **Perception** +13 #### defense **AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural) **hp** 72 (9d12+18) **Fort** +8, **Refl** +8, **Will** +7; +3 vs. light or patterns **Feint** 23, **Demoralize** 20 **Immune** blindness, dazzling, sonic #### offense **Speed** 60 ft., fly 200 ft. (poor) **Melee** bite +11 (1d6+3), 2 claws +11 (1d6+2), 2 wings +6 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** brilliance, protected sight **Spell-Like Abilities** (CL 9th; Concentration +10) > **At will**— color spray > **3/day**— hypnotic pattern, mirror image #### statistics **Str** 15, **Dex** 14, **Con** 15, **Int** 12, **Wis** 13, **Cha** 12 **BAB** +9, **CMB** +11, **CMD** 23, **TA** +11, **RTA** +11 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +13, Fly +10, Intimidate +13, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13 **Languages** #### special abilities ### Brilliance (Ex) As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient. ### Protected Sight (Ex) A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.