# Dragon (Metallic, Mercury) Young Adult Mercury Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >wings: 1d4 (×2)
> >Melee/Ranged: +11/+11
> >Secondary: +6/+6
> >Multiattack: +9/+9
> >M/R_PA: +11/+11
> >2nd/PA: +6/+6
> >MA_PA: +9/+9
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 16; Con: 16; Int: 15; Wis: 15; Cha: 15
> > xFeat:: 0/5 (5)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Young Adult Mercury Dragon</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dragons of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Dragon (fire)
**Init** +2
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 150 ft.; **Perception** +13
#### defense
**AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural)
**hp** 72 (9d12+18)
**Fort** +8, **Refl** +8, **Will** +7; +3 vs. light or patterns
**Feint** 23, **Demoralize** 20
**Immune** blindness, dazzling, sonic
#### offense
**Speed** 60 ft., fly 200 ft. (poor)
**Melee** bite +11 (1d6+3), 2 claws +11 (1d6+2), 2 wings +6 (1d6+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** brilliance, protected sight
**Spell-Like Abilities** (CL 9th; Concentration +10)
> **At will**— color spray
> **3/day**— hypnotic pattern, mirror image
#### statistics
**Str** 15, **Dex** 14, **Con** 15, **Int** 12, **Wis** 13, **Cha** 12
**BAB** +9, **CMB** +11, **CMD** 23, **TA** +11, **RTA** +11
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +13, Fly +10, Intimidate +13, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13
**Languages**
#### special abilities
### Brilliance (Ex)
As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient.
### Protected Sight (Ex)
A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.