# Dragon (Metallic, Mercury) Wyrmling Mercury Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >claws: 1d3 (×2)
> >wings: 1d3 (×2)
> >Melee/Ranged: +8/+9
> >Secondary: +3/+4
> >Multiattack: +6/+7
> >M/R_PA: +8/+9
> >2nd/PA: +3/+4
> >MA_PA: +6/+7
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 15; Con: 14; Int: 13; Wis: 13; Cha: 13
> > xFeat:: 0/3 (3)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Wyrmling Mercury Dragon</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dragons of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Small Dragon (fire)
**Init** +2
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 330 ft.; **Perception** +9
#### defense
**AC** 18, 13 touch, 16 flat-footed (+2 Dex, +5 natural, +1 size)
**hp** 42 (6d12+6)
**Fort** +6, **Refl** +7, **Will** +5; +3 vs. light or patterns
**Feint** 19, **Demoralize** 16
**Immune** blindness, dazzling, sonic
#### offense
**Speed** 60 ft., fly 150 ft. (average)
**Melee** bite +8 (1d4+1), 2 claws +8 (1d4+1), 2 wings +3 (1d4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** brilliance, protected sight
**Spell-Like Abilities** (CL 6th; Concentration +6)
> **At will**— color spray
> **3/day**— hypnotic pattern, mirror image
> **2/day**— telekinesis
> **1/day**— project image
#### statistics
**Str** 13, **Dex** 14, **Con** 13, **Int** 10, **Wis** 11, **Cha** 10
**BAB** +6, **CMB** +6, **CMD** 18, **TA** +8, **RTA** +9
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +9, Fly +13, Intimidate +9, Perception +9, Sense Motive +9, Spellcraft +9
**Languages**
#### special abilities
### Brilliance (Ex)
As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient.
### Protected Sight (Ex)
A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.