# Dragon (Metallic, Mercury) Wyrm Mercury Dragon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 3d6 (×2) > >claws: 2d6 (×2) > >wings: 2d6 (×2) > >slapMelee/Ranged: +41/+33 > >Secondary: +36/+28 > >Multiattack: +39/+31 > >M/R_PA: +41/+33 > >2nd/PA: +36/+28 > >MA_PA: +39/+31 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 38; Dex: 30; Con: 33; Int: 31; Wis: 31; Cha: 31 > > xFeat:: 0/17 (17) > > > > > > xLang:: 0/38 (38) <div class="grid-container"><div class="MON">Wyrmling Mercury Dragon</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Dragons of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Gargantuan Dragon (fire) **Init** +4 **Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 30 ft.; **Perception** +41 #### defense **AC** 42, 10 touch, 38 flat-footed (+4 Dex, +32 natural, -4 size) **hp** 429 (33d12+231) **Fort** +25, **Refl** +22, **Will** +23; +3 vs. light or patterns **Feint** 51, **Demoralize** 48 **DR** 20/magic **Immune** blindness, dazzling, sonic #### offense **Speed** 60 ft., fly 250 ft. (clumsy) **Melee** bite +41 (3d6+18), 2 claws +41 (3d6+12), 2 wings +36 (3d6+6), tail slap +36 (3d6+18) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** brilliance, protected sight #### statistics **Str** 35, **Dex** 18, **Con** 25, **Int** 20, **Wis** 21, **Cha** 20 **BAB** +33, **CMB** +49, **CMD** 63, **TA** +41, **RTA** +33 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +41, Bluff +41, Fly +26, Intimidate +41, Knowledge (arcana) +41, Knowledge (history) +41, Knowledge (nobility) +41, Linguistics +41, Perception +41, Sense Motive +41, Spellcraft +41 **Languages** #### special abilities ### Brilliance (Ex) As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient. ### Protected Sight (Ex) A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.