# Dragon (Metallic, Mercury) Wyrm Mercury Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 3d6 (×2)
> >claws: 2d6 (×2)
> >wings: 2d6 (×2)
> >slapMelee/Ranged: +41/+33
> >Secondary: +36/+28
> >Multiattack: +39/+31
> >M/R_PA: +41/+33
> >2nd/PA: +36/+28
> >MA_PA: +39/+31
> >Itterative: 4
> > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 38; Dex: 30; Con: 33; Int: 31; Wis: 31; Cha: 31
> > xFeat:: 0/17 (17)
> >
> >
> > xLang:: 0/38 (38)
<div class="grid-container"><div class="MON">Wyrmling Mercury Dragon</div>
<div class="CR">CR 19 (204,800 XP)</div>
<div class="SOU">Dragons of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Gargantuan Dragon (fire)
**Init** +4
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 30 ft.; **Perception** +41
#### defense
**AC** 42, 10 touch, 38 flat-footed (+4 Dex, +32 natural, -4 size)
**hp** 429 (33d12+231)
**Fort** +25, **Refl** +22, **Will** +23; +3 vs. light or patterns
**Feint** 51, **Demoralize** 48
**DR** 20/magic
**Immune** blindness, dazzling, sonic
#### offense
**Speed** 60 ft., fly 250 ft. (clumsy)
**Melee** bite +41 (3d6+18), 2 claws +41 (3d6+12), 2 wings +36 (3d6+6), tail slap +36 (3d6+18)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** brilliance, protected sight
#### statistics
**Str** 35, **Dex** 18, **Con** 25, **Int** 20, **Wis** 21, **Cha** 20
**BAB** +33, **CMB** +49, **CMD** 63, **TA** +41, **RTA** +33
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +41, Bluff +41, Fly +26, Intimidate +41, Knowledge (arcana) +41, Knowledge (history) +41, Knowledge (nobility) +41, Linguistics +41, Perception +41, Sense Motive +41, Spellcraft +41
**Languages**
#### special abilities
### Brilliance (Ex)
As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient.
### Protected Sight (Ex)
A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.