# Dragon (Metallic, Mercury) Very Young Mercury Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >wings: 1d8 (×2)
> >slapMelee/Ranged: +35/+29
> >Secondary: +30/+24
> >Multiattack: +33/+27
> >M/R_PA: +35/+29
> >2nd/PA: +30/+24
> >MA_PA: +33/+27
> >Itterative: 4
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +10; StrPA2H: +15; StrPAOH: +5
> > xDCs:: Str: 33; Dex: 27; Con: 29; Int: 27; Wis: 27; Cha: 27
> > xFeat:: 0/14 (14)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Very Young Mercury Dragon</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Dragons of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Huge Dragon (fire)
**Init** +4
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 60 ft.; **Perception** +34
#### defense
**AC** 38, 12 touch, 34 flat-footed (+4 Dex, +26 natural, -2 size)
**hp** 324 (27d12+162)
**Fort** +21, **Refl** +19, **Will** +19; +3 vs. light or patterns
**Feint** 44, **Demoralize** 41
**DR** 15/magic
**Immune** blindness, dazzling, sonic
#### offense
**Speed** 60 ft., fly 200 ft. (poor)
**Melee** bite +35 (2d6+15), 2 claws +35 (2d6+10), 2 wings +30 (2d6+5), tail slap +30 (2d6+15)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** brilliance, protected sight
**Spell-Like Abilities** (CL 27th; Concentration +31)
> **At will**— color spray
#### statistics
**Str** 31, **Dex** 18, **Con** 23, **Int** 18, **Wis** 19, **Cha** 18
**BAB** +27, **CMB** +39, **CMD** 53, **TA** +35, **RTA** +29
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +34, Bluff +34, Fly +26, Intimidate +34, Knowledge (arcana) +34, Knowledge (history) +34, Knowledge (nobility) +34, Perception +34, Sense Motive +34, Spellcraft +34
**Languages**
#### special abilities
### Brilliance (Ex)
As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient.
### Protected Sight (Ex)
A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.