# Dragon (Metallic, Mercury) Juvenile Mercury Dragon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 3d6 (×2) > >claws: 2d6 (×2) > >wings: 2d6 (×2) > >slapMelee/Ranged: +45/+36 > >Secondary: +40/+31 > >Multiattack: +43/+34 > >M/R_PA: +45/+36 > >2nd/PA: +40/+31 > >MA_PA: +43/+34 > >Itterative: 4 > > xDmg:: Str: +13; Str2: +19; StrOH: +6; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 41; Dex: 32; Con: 36; Int: 33; Wis: 33; Cha: 33 > > xFeat:: 0/18 (18) > > > > > > xLang:: 0/41 (41) <div class="grid-container"><div class="MON">Juvenile Mercury Dragon</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Dragons of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Gargantuan Dragon (fire) **Init** +4 **Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 120 ft.; **Perception** +44 #### defense **AC** 45, 10 touch, 41 flat-footed (+4 Dex, +35 natural, -4 size) **hp** 504 (36d12+288) **Fort** +28, **Refl** +24, **Will** +25; +3 vs. light or patterns **Feint** 54, **Demoralize** 51 **DR** 20/magic **Immune** blindness, dazzling, sonic #### offense **Speed** 60 ft., fly 250 ft. (clumsy) **Melee** bite +45 (3d6+19), 2 claws +45 (3d6+13), 2 wings +40 (3d6+6), tail slap +40 (3d6+19) **Space** 20 ft., **Reach** 15 ft. **Special Attacks** brilliance, protected sight **Spell-Like Abilities** (CL 36th; Concentration +41) > **At will**— color spray > **3/day**— hypnotic pattern, mirror image #### statistics **Str** 37, **Dex** 18, **Con** 27, **Int** 20, **Wis** 21, **Cha** 20 **BAB** +36, **CMB** +53, **CMD** 67, **TA** +45, **RTA** +36 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +44, Bluff +44, Fly +29, Intimidate +44, Knowledge (arcana) +44, Knowledge (history) +44, Knowledge (nobility) +44, Linguistics +44, Perception +44, Sense Motive +44, Spellcraft +44 **Languages** #### special abilities ### Brilliance (Ex) As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient. ### Protected Sight (Ex) A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.