# Dragon (Metallic, Mercury) Juvenile Mercury Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 3d6 (×2)
> >claws: 2d6 (×2)
> >wings: 2d6 (×2)
> >slapMelee/Ranged: +45/+36
> >Secondary: +40/+31
> >Multiattack: +43/+34
> >M/R_PA: +45/+36
> >2nd/PA: +40/+31
> >MA_PA: +43/+34
> >Itterative: 4
> > xDmg:: Str: +13; Str2: +19; StrOH: +6; StrPA: +13; StrPA2H: +19; StrPAOH: +6
> > xDCs:: Str: 41; Dex: 32; Con: 36; Int: 33; Wis: 33; Cha: 33
> > xFeat:: 0/18 (18)
> >
> >
> > xLang:: 0/41 (41)
<div class="grid-container"><div class="MON">Juvenile Mercury Dragon</div>
<div class="CR">CR 21 (409,600 XP)</div>
<div class="SOU">Dragons of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Gargantuan Dragon (fire)
**Init** +4
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 120 ft.; **Perception** +44
#### defense
**AC** 45, 10 touch, 41 flat-footed (+4 Dex, +35 natural, -4 size)
**hp** 504 (36d12+288)
**Fort** +28, **Refl** +24, **Will** +25; +3 vs. light or patterns
**Feint** 54, **Demoralize** 51
**DR** 20/magic
**Immune** blindness, dazzling, sonic
#### offense
**Speed** 60 ft., fly 250 ft. (clumsy)
**Melee** bite +45 (3d6+19), 2 claws +45 (3d6+13), 2 wings +40 (3d6+6), tail slap +40 (3d6+19)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** brilliance, protected sight
**Spell-Like Abilities** (CL 36th; Concentration +41)
> **At will**— color spray
> **3/day**— hypnotic pattern, mirror image
#### statistics
**Str** 37, **Dex** 18, **Con** 27, **Int** 20, **Wis** 21, **Cha** 20
**BAB** +36, **CMB** +53, **CMD** 67, **TA** +45, **RTA** +36
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +44, Bluff +44, Fly +29, Intimidate +44, Knowledge (arcana) +44, Knowledge (history) +44, Knowledge (nobility) +44, Linguistics +44, Perception +44, Sense Motive +44, Spellcraft +44
**Languages**
#### special abilities
### Brilliance (Ex)
As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient.
### Protected Sight (Ex)
A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.