# Dragon (Metallic, Mercury) Great Wyrm Mercury Dragon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >claws: 1d8 (×2) > >wings: 1d8 (×2) > >slapMelee/Ranged: +39/+32 > >Secondary: +34/+27 > >Multiattack: +37/+30 > >M/R_PA: +39/+32 > >2nd/PA: +34/+27 > >MA_PA: +37/+30 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5 > > xDCs:: Str: 36; Dex: 29; Con: 31; Int: 29; Wis: 29; Cha: 29 > > xFeat:: 0/15 (15) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Great Wyrm Mercury Dragon</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Dragons of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Huge Dragon (fire) **Init** +4 **Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 360 ft.; **Perception** +37 #### defense **AC** 41, 12 touch, 37 flat-footed (+4 Dex, +29 natural, -2 size) **hp** 360 (30d12+180) **Fort** +23, **Refl** +21, **Will** +21; +3 vs. light or patterns **Feint** 47, **Demoralize** 44 **DR** 15/magic **Immune** blindness, dazzling, sonic #### offense **Speed** 60 ft., fly 200 ft. (poor) **Melee** bite +39 (2d6+16), 2 claws +39 (2d6+11), 2 wings +34 (2d6+5), tail slap +34 (2d6+16) **Space** 20 ft., **Reach** 10 ft. **Special Attacks** brilliance, protected sight **Spell-Like Abilities** (CL 30th; Concentration +34) > **At will**— color spray > **3/day**— hypnotic pattern, mirror image > **2/day**— telekinesis > **1/day**— prismatic spray project image, #### statistics **Str** 33, **Dex** 18, **Con** 23, **Int** 18, **Wis** 19, **Cha** 18 **BAB** +30, **CMB** +43, **CMD** 57, **TA** +39, **RTA** +32 **Feats** [[_]]<sup>B</sup> **Skills** Appraise +37, Bluff +37, Fly +29, Intimidate +37, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge (nobility) +37, Perception +37, Sense Motive +37, Spellcraft +37 **Languages** #### special abilities ### Brilliance (Ex) As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient. ### Protected Sight (Ex) A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.