# Dragon (Metallic, Mercury) Great Wyrm Mercury Dragon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 2d6 (×2)
> >claws: 1d8 (×2)
> >wings: 1d8 (×2)
> >slapMelee/Ranged: +39/+32
> >Secondary: +34/+27
> >Multiattack: +37/+30
> >M/R_PA: +39/+32
> >2nd/PA: +34/+27
> >MA_PA: +37/+30
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 36; Dex: 29; Con: 31; Int: 29; Wis: 29; Cha: 29
> > xFeat:: 0/15 (15)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Great Wyrm Mercury Dragon</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Dragons of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Huge Dragon (fire)
**Init** +4
**Senses** blindsense 60 ft., darkvision 120 ft., dragon senses, metalsense 360 ft.; **Perception** +37
#### defense
**AC** 41, 12 touch, 37 flat-footed (+4 Dex, +29 natural, -2 size)
**hp** 360 (30d12+180)
**Fort** +23, **Refl** +21, **Will** +21; +3 vs. light or patterns
**Feint** 47, **Demoralize** 44
**DR** 15/magic
**Immune** blindness, dazzling, sonic
#### offense
**Speed** 60 ft., fly 200 ft. (poor)
**Melee** bite +39 (2d6+16), 2 claws +39 (2d6+11), 2 wings +34 (2d6+5), tail slap +34 (2d6+16)
**Space** 20 ft., **Reach** 10 ft.
**Special Attacks** brilliance, protected sight
**Spell-Like Abilities** (CL 30th; Concentration +34)
> **At will**— color spray
> **3/day**— hypnotic pattern, mirror image
> **2/day**— telekinesis
> **1/day**— prismatic spray project image,
#### statistics
**Str** 33, **Dex** 18, **Con** 23, **Int** 18, **Wis** 19, **Cha** 18
**BAB** +30, **CMB** +43, **CMD** 57, **TA** +39, **RTA** +32
**Feats** [[_]]<sup>B</sup>
**Skills** Appraise +37, Bluff +37, Fly +29, Intimidate +37, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge (nobility) +37, Perception +37, Sense Motive +37, Spellcraft +37
**Languages**
#### special abilities
### Brilliance (Ex)
As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. This light can be channeled into one of two uses: A cone of bright light up to 60 feet long per age category, which lasts 3 rounds. A consentrated beam of light that can be focused on a single target. A targeted create must make a Reflex save DC 99 or be blinded for 1d4+1 rounds. The save DC is Dexterity based. In order to use this ability, there must be a propoderance of at least dim light— such as a clear, stary night. A torch or light spell is insufficient.
### Protected Sight (Ex)
A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.