# Dracotaur
>[!rimg]+
> ![[Placeholder2.png]]
*This large creature has the upper torso of a muscular reptilian humanoid, a spear held tightly in its clawed hands. Its eyes are black and its sharp teeth glisten. Its lower torso resembles the body of a wingless dragon with large, clawed feet and a spiked tail that flails from side to side*
<div class="grid-container"><div class="MON">Dracotaur</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Dragon
**Init** +1
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 17, 10 touch, 16 flat-footed (+2 armor, +1 Dex, +5 natural, -1 size)
**hp** 29 (3d12+9)
**Fort** +6, **Refl** +4, **Will** +5
**Feint** 16, **Demoralize** 13
**Immune** paralysis, sleep
#### offense
**Speed** 50 ft.
**Melee** spear +6 (2d6+6/x3), bite +1 (1d8+2), tail slap +1 (1d8+6)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** spit fire
#### statistics
**Str** 18, **Dex** 12, **Con** 16, **Int** 13, **Wis** 11, **Cha** 13
**BAB** +3, **CMB** +7, **CMD** 18 (22 vs. bull rush, trip), **TA** +6, **RTA** +3
**Feats** [[Iron Will]], [[Power Attack]]
**Skills** Acrobatics +7 (+15 when jumping), Intimidate +7, Knowledge (arcana) +7, Perception +4, Sense Motive +6, Spellcraft +7, Survival +6, Swim +12, Use Magic Device +6
**Racial Modifiers** +4 Acrobatics, +4 Swim
**Languages** Draconic
#### special abilities
### Spit Fire (Su)
A dracotaur can spit a glob of fire as a standard action. Once a dracotaur spits, it cannot spit again for 1 minute. The dracotaur's spittle is a sticky adhesive substance that ignites when exposed to air, much like alchemist's fire. This glob of fiery spittle is treated as a ranged touch attack with a range increment of 20 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the point where the spittle hits takes 1d4 points of fire damage from the splash. Unlike alchemist's fire, a dracotaur's spittle does not continue to burn.
#### tactics
Dracotaurs overwhelm their foes quickly using ambushes and flanking tactics. Cold, calculating creatures, dracotaurs usually announce their presence by spitting gouts of fire at their foes and then charge forward with their spears. In the unfolding conflict, a dracotaur relies on its brute strength and multiple attacks to win the day.
#### ecology
**Terrain** Temperate marshes
**Organization** Gang (2–3), band (6–10 plus 50% noncombatants plus 1 rager of 3rd–6th level), or tribe (30–60 plus 50% noncombatants plus 2 ragers of 3rd–6th level and 1 leader of 4th–10th level)
**Treasure** Standard
**Advancement** By character class
Dracotaurs are sly, merciless predators incapable of showing compassion and expecting none in return.
Hard scales that vary in color from green to brown cover a dracotaur from head to tail. Males have ornate cresting on their heads, throats, and chests ranging from bright red to deep purple. A dracotaur’s 4-foot long tail, although used primarily for balance, ends in wicked spikes that can be brought to bear in battle.
Dracotaurs excrete body oil that helps keep their scales and leather armor supple. They typically wield sharp spears.
An adult dracotaur stands 7 feet tall and measures 10 feet long, weighing about 2,000 pounds.
### Dracotaur Society
Dracotaurs gather in small, nomadic tribes. Dracotaurs respect power above all, and they measure power in terms of raw strength and arcane magical ability. Their leaders are usually mighty warriors, sorcerers, or both.
Although dracotaur tribes occasionally fight over land, rival tribes quickly band together when faced with a common outside threat. Dracotaurs will also ally with other reptilian creatures, including lizardfolk and nagas. Although they are not devout creatures, dracotaurs see true dragons as powerful embodiments of the ancient gods and will give their lives in the service of such creatures. Much of the race’s arcane knowledge comes from the ancient teachings of the true dragons.
Dracotaurs rarely stay in any one place long enough to warrant the building of permanent settlements. However, tribes will often lay claim to ancient ruins and use them as sanctuaries, training grounds, or neutral meeting places.
Dracotaurs and centaurs despise one another, and many a dracotaur warrior dreams of devouring the flesh of a fallen centaur foe.