# Dracotaur >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >spear: 2d6 (×3) > >bite: 1d8 (×2) > >slapMelee/Ranged: +6/+3 > >Secondary: +1/-2 > >Multiattack: +4/+1 > >M/R_PA: +5/+2 > >2nd/PA: +0/-3 > >MA_PA: +3/+0 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 15; Dex: 12; Con: 14; Int: 12; Wis: 11; Cha: 12 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Dracotaur</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Dragon **Init** +1 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 17, 10 touch, 16 flat-footed (+2 armor, +1 Dex, +5 natural, –1 size) **hp** 27 (3d12+9) **Fort** +6, **Refl** +4, **Will** +5 **Feint** 16, **Demoralize** 13 **Immune** paralysis, sleep #### offense **Speed** 50 ft. **Melee** spear +6 (2d6+6/x3), bite +1 (1d8+2), tail slap +1 (1d8+6) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** spit fire #### statistics **Str** 18, **Dex** 12, **Con** 16, **Int** 13, **Wis** 11, **Cha** 13 **BAB** +3, **CMB** +7, **CMD** 18, **TA** +6, **RTA** +3 **Feats** [[Iron Will]], [[Power Attack]] **Skills** Intimidate +7, Knowledge (arcana) +7, Perception +0, Sense Motive +6, Spellcraft +7, Survival +6, Swim +10, Use Magic Device +7 **Languages** #### special abilities ### Spit Fire (Su) A dracotaur can spit a glob of fire as a standard action. Once a dracotaur spits, it cannot spit again for 1 minute. The dracotaur's spittle is a sticky adhesive substance that ignites when exposed to air, much like alchemist's fire. This glob of fiery spittle is treated as a ranged touch attack with a range increment of 20 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the point where the spittle hits takes 1d4 points of fire damage from the splash. Unlike alchemist's fire, a dracotaur's spittle does not continue to burn.