# Dracotaur
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >spear: 2d6 (×3)
> >bite: 1d8 (×2)
> >slapMelee/Ranged: +6/+3
> >Secondary: +1/-2
> >Multiattack: +4/+1
> >M/R_PA: +5/+2
> >2nd/PA: +0/-3
> >MA_PA: +3/+0
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 15; Dex: 12; Con: 14; Int: 12; Wis: 11; Cha: 12
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Dracotaur</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Dragon
**Init** +1
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 17, 10 touch, 16 flat-footed (+2 armor, +1 Dex, +5 natural, –1 size)
**hp** 27 (3d12+9)
**Fort** +6, **Refl** +4, **Will** +5
**Feint** 16, **Demoralize** 13
**Immune** paralysis, sleep
#### offense
**Speed** 50 ft.
**Melee** spear +6 (2d6+6/x3), bite +1 (1d8+2), tail slap +1 (1d8+6)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** spit fire
#### statistics
**Str** 18, **Dex** 12, **Con** 16, **Int** 13, **Wis** 11, **Cha** 13
**BAB** +3, **CMB** +7, **CMD** 18, **TA** +6, **RTA** +3
**Feats** [[Iron Will]], [[Power Attack]]
**Skills** Intimidate +7, Knowledge (arcana) +7, Perception +0, Sense Motive +6, Spellcraft +7, Survival +6, Swim +10, Use Magic Device +7
**Languages**
#### special abilities
### Spit Fire (Su)
A dracotaur can spit a glob of fire as a standard action. Once a dracotaur spits, it cannot spit again for 1 minute. The dracotaur's spittle is a sticky adhesive substance that ignites when exposed to air, much like alchemist's fire. This glob of fiery spittle is treated as a ranged touch attack with a range increment of 20 feet. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of the point where the spittle hits takes 1d4 points of fire damage from the splash. Unlike alchemist's fire, a dracotaur's spittle does not continue to burn.