# Doombat >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >slapMelee/Ranged: +8/+11 > >Secondary: +3/+6 > >Multiattack: +6/+9 > >M/R_PA: +8/+11 > >2nd/PA: +3/+6 > >MA_PA: +6/+9 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 19; Con: 16; Int: 9; Wis: 14; Cha: 11 > > xFeat:: 3/3 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Doombat</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> NE Large Magical Beast **Init** +6 **Senses** blindsense 60 ft.; **Perception** +3 #### defense **AC** 19, 15 touch, 13 flat-footed (+6 Dex, +4 natural, -1 size) **hp** 48 (6d10+18) **Fort** +8, **Refl** +11, **Will** +3 **Feint** 17, **Demoralize** 17 #### offense **Speed** 10 ft., fly 50 ft. (good) **Melee** bite +8 (1d8+3), tail slap +3 (1d6+1) **Space** 10 ft., **Reach** 5 ft. (10 ft. with tail) **Special Attacks** disruption, shriek #### statistics **Str** 17, **Dex** 22, **Con** 17, **Int** 2, **Wis** 12, **Cha** 6 **BAB** +6, **CMB** +10, **CMD** 26, **TA** +8, **RTA** +11 **Feats** [[Alertness]], [[Skill Focus]] (Move Silently), [[Stealthy]] **Skills** Fly +17, Perception +3 **Languages** #### special abilities ### Disruption (Ex) Whenever a doombat uses its shriek ability, and for a full round after, spellcasters in the area of effect must succeed on a Concentration check (DC 15 + spell level) when they attempt to cast a spell. This check is requires regardless of whether the caster made their save against the shriek or not. ### Shriek (Ex) When a doombat shrieks, all creatures (except other doombats) within a 100-foot spread must succeed on a DC 16 Will save or be overcome with uneasiness (—1 penalty on attacks rolls, checks, and saves) for 1d4+1 rounds. A doombat must wait 1d3 rounds before shreiking again. Whether or not the save is successful, an affected creature is immune to the same doombat's yipping for 24 hours.