# Doombat
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >slapMelee/Ranged: +8/+11
> >Secondary: +3/+6
> >Multiattack: +6/+9
> >M/R_PA: +8/+11
> >2nd/PA: +3/+6
> >MA_PA: +6/+9
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 19; Con: 16; Int: 9; Wis: 14; Cha: 11
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Doombat</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
NE Large Magical Beast
**Init** +6
**Senses** blindsense 60 ft.; **Perception** +3
#### defense
**AC** 19, 15 touch, 13 flat-footed (+6 Dex, +4 natural, -1 size)
**hp** 48 (6d10+18)
**Fort** +8, **Refl** +11, **Will** +3
**Feint** 17, **Demoralize** 17
#### offense
**Speed** 10 ft., fly 50 ft. (good)
**Melee** bite +8 (1d8+3), tail slap +3 (1d6+1)
**Space** 10 ft., **Reach** 5 ft. (10 ft. with tail)
**Special Attacks** disruption, shriek
#### statistics
**Str** 17, **Dex** 22, **Con** 17, **Int** 2, **Wis** 12, **Cha** 6
**BAB** +6, **CMB** +10, **CMD** 26, **TA** +8, **RTA** +11
**Feats** [[Alertness]], [[Skill Focus]] (Move Silently), [[Stealthy]]
**Skills** Fly +17, Perception +3
**Languages**
#### special abilities
### Disruption (Ex)
Whenever a doombat uses its shriek ability, and for a full round after, spellcasters in the area of effect must succeed on a Concentration check (DC 15 + spell level) when they attempt to cast a spell. This check is requires regardless of whether the caster made their save against the shriek or not.
### Shriek (Ex)
When a doombat shrieks, all creatures (except other doombats) within a 100-foot spread must succeed on a DC 16 Will save or be overcome with uneasiness (—1 penalty on attacks rolls, checks, and saves) for 1d4+1 rounds. A doombat must wait 1d3 rounds before shreiking again. Whether or not the save is successful, an affected creature is immune to the same doombat's yipping for 24 hours.