# Dokufu (natural form) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +18/+18 > >Secondary: +13/+13 > >Multiattack: +16/+16 > >M/R_PA: +13/+13 > >2nd/PA: +8/+8 > >MA_PA: +11/+11 > >Itterative: 4 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 20; Dex: 20; Con: 19; Int: 20; Wis: 22; Cha: 20 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/2 (2) # Dokufu (human form) <div class="grid-container"><div class="MON">Dokufu (human form)</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Magical Beast (shadowlands, shapechanger) **Init** +6 **Perception** +8 **Aura** frightful presence (DC 20 Will, 50 ft.) #### defense **AC** 12, 12 touch, 10 flat-footed (+2 Dex) **hp** 96 (16d10+16) **Fort** +11, **Refl** +12, **Will** +9 **Feint** 30, **Demoralize** 30 #### offense **Speed** 30 ft., climb 20 ft. **Melee** slam +18 (1d4+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** implant, vomit spawn, web #### statistics **Str** 14, **Dex** 15, **Con** 12, **Int** 15, **Wis** 18, **Cha** 15 **BAB** +16, **CMB** +13, **CMD** 25, **TA** +18, **RTA** +18 **Feats** [[Alertness]], [[Cleave]], [[Combat Reflexes]], [[Improved Critical]] (claw), [[Improved Initiative]], [[Power Attack]] **Skills** Bluff +18, Climb +29, Disguise +18, Intimidate +18, Perception +8 **Languages** #### special abilities ### Implant (Ex) In spider form, a dokufu that hits with a claw attack can inject a clutch of eggs into the opponents body. The affected creature must succeed at a Fortitude save (DC 17) to avoid implantation. Helpless creates take a –4 penality to this save. After 24 hours, the eggs begin to hatch, and the young begin devouring the host from the inside. Affected creatures take 1d6 points of Constitution damage every day until the host dies, at which point a swarm of Dokufu emerges from the host. A remove disease spell (or similar effect) rids a victim of all implanted eggs or active young. They can be cut out with successful DC 25 Heal checks (each attempt takes 1 hour). If the healer fails the check, he can try again, but each attempt (successful or not) deals 1d8 points of damage to the patient. ### Vomit Spawn (Ex) In its natural form, a dokufu can spit out a swarm of developing spawn from its digestive system, either spewing them on the ground or hurling them directly at opponents up to 50 feet away. Dokufus spawn use the statistics of a spider swarm. Once a dokufu uses this ability, it cannot use it again until 1d4 rounds later. ### Web (Ex) In either form, a dokufu can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium-size (see Weapon Descriptions in Chapter 7 of the Player's Hand book for details on net attacks). The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 28) or burst the web with a Strength check (DC 34). Both are standard actions. --- Sorting-Name: Dokufu (natural form) Formal-Name: Dokufu (natural form) Size: Huge Creature-Type: Magical Beast TypeID: 9 Subtype: shadowlands, shapechanger CR: 19 Source: "Oriental Adventures" --- >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >Melee/Ranged: +23/+18 > >Secondary: +18/+13 > >Multiattack: +21/+16 > >M/R_PA: +18/+13 > >2nd/PA: +13/+8 > >MA_PA: +16/+11 > >Itterative: 4 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +19; StrPA2H: +28; StrPAOH: +9 > > xDCs:: Str: 27; Dex: 22; Con: 26; Int: 20; Wis: 22; Cha: 20 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Dokufu (natural form)</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Oriental Adventures</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Magical Beast (shadowlands, shapechanger) **Init** +8 **Perception** +8 #### defense **AC** 22, 12 touch, 18 flat-footed (+4 Dex, +10 natural, –2 size) **hp** 208 (16d10+128) **Fort** +18, **Refl** +14, **Will** +9 **Feint** 30, **Demoralize** 30 #### offense **Speed** 30 ft., climb 20 ft. **Melee** 2 claws +23 (1d8+9/19-20 plus implant) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** implant, vomit spawn, web #### statistics **Str** 28, **Dex** 19, **Con** 26, **Int** 15, **Wis** 18, **Cha** 15 **BAB** +16, **CMB** +22, **CMD** 36, **TA** +23, **RTA** +18 **Feats** [[Alertness]], [[Cleave]], [[Combat Reflexes]], [[Improved Critical]] (claw), [[Improved Initiative]], [[Power Attack]] **Skills** Bluff +18, Climb +36, Disguise +18, Intimidate +18, Perception +8 **Languages** #### special abilities ### Implant (Ex) In spider form, a dokufu that hits with a claw attack can inject a clutch of eggs into the opponents body. The affected creature must succeed at a Fortitude save (DC 17) to avoid implantation. Helpless creates take a –4 penality to this save. After 24 hours, the eggs begin to hatch, and the young begin devouring the host from the inside. Affected creatures take 1d6 points of Constitution damage every day until the host dies, at which point a swarm of Dokufu emerges from the host. A remove disease spell (or similar effect) rids a victim of all implanted eggs or active young. They can be cut out with successful DC 25 Heal checks (each attempt takes 1 hour). If the healer fails the check, he can try again, but each attempt (successful or not) deals 1d8 points of damage to the patient. ### Vomit Spawn (Ex) In its natural form, a dokufu can spit out a swarm of developing spawn from its digestive system, either spewing them on the ground or hurling them directly at opponents up to 50 feet away. Dokufus spawn use the statistics of a spider swarm. Once a dokufu uses this ability, it cannot use it again until 1d4 rounds later. ### Web (Ex) In either form, a dokufu can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium-size (see Weapon Descriptions in Chapter 7 of the Player's Hand book for details on net attacks). The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 28) or burst the web with a Strength check (DC 34). Both are standard actions.