# Direguard >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *A skeleton clutches a longsword tightly in one bony hand.* <div class="grid-container"><div class="MON">Direguard</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Lost Empires of Faerûn pg. 162</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Undead **Init** +0 **Senses** darkvision 60 ft., see invisibility; **Perception** +10 #### defense **AC** 16, 13 touch, 16 flat-footed (+3 profane, +3 natural) **hp** 33 (6d8+6) **Fort** +3, **Refl** +2, **Will** +6 **Feint** 20, **Demoralize** 17 **Defensive Abilities** Profane Armor **DR** 5/bludgeoning **Immune** cold, undead traits #### offense **Speed** 30 ft. **Melee** mwk longsword +8 (1d8+4/19-20), claw +8 (1d4+4) or 2 claws +8 (1d4+4) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 6th, Concentration +7) > **5/day**— _magic missile_ > **3/day**— _blink_ #### statistics **Str** 18, **Dex** 11, **Con** —, **Int** 11, **Wis** 12, **Cha** 13 **BAB** +4, **CMB** +6, **CMD** 19, **TA** +8, **RTA** +4 **Feats** [[Blind-fight]], [[Combat Casting]], [[Power Attack]] **Skills** Intimidate +10, Perception +10, Sense Motive +10, Stealth +9 **Languages** Necril (cannot speak) #### special abilities ### Profane Armor (Ex) The shadowy, translucent field of power surrounding a dire guard grants it a +3 profane bonus to AC. #### tactics Like a baneguard, a direguard can fight with any weapon or strike with its hands. #### ecology **Terrain** Any land and underground **Organization** Solitary, pair, or squad (3–10) **Treasure** Standard **Advancement** — A Thayan improvement on the original baneguard, the direguard has both a more sinister appearance and greater magical power than its lesser cousin. A direguard is surrounded by a shadowy, translucent field of unholy power resembling black armor and red flames smoldering in its eye sockets. A cleric of at least 16th level can create a direguard using the create undead spell