# Direguard
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
*A skeleton clutches a longsword tightly in one bony hand.*
<div class="grid-container"><div class="MON">Direguard</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Lost Empires of Faerûn pg. 162</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Undead
**Init** +0
**Senses** darkvision 60 ft., see invisibility; **Perception** +10
#### defense
**AC** 16, 13 touch, 16 flat-footed (+3 profane, +3 natural)
**hp** 33 (6d8+6)
**Fort** +3, **Refl** +2, **Will** +6
**Feint** 20, **Demoralize** 17
**Defensive Abilities** Profane Armor
**DR** 5/bludgeoning
**Immune** cold, undead traits
#### offense
**Speed** 30 ft.
**Melee** mwk longsword +8 (1d8+4/19-20), claw +8 (1d4+4) or 2 claws +8 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 6th, Concentration +7)
> **5/day**— _magic missile_
> **3/day**— _blink_
#### statistics
**Str** 18, **Dex** 11, **Con** —, **Int** 11, **Wis** 12, **Cha** 13
**BAB** +4, **CMB** +6, **CMD** 19, **TA** +8, **RTA** +4
**Feats** [[Blind-fight]], [[Combat Casting]], [[Power Attack]]
**Skills** Intimidate +10, Perception +10, Sense Motive +10, Stealth +9
**Languages** Necril (cannot speak)
#### special abilities
### Profane Armor (Ex)
The shadowy, translucent field of power surrounding a dire guard grants it a +3 profane bonus to AC.
#### tactics
Like a baneguard, a direguard can fight with any weapon or strike with its hands.
#### ecology
**Terrain** Any land and underground
**Organization** Solitary, pair, or squad (3–10)
**Treasure** Standard
**Advancement** —
A Thayan improvement on the original baneguard, the direguard has both a more sinister appearance and greater magical power than its lesser cousin. A direguard is surrounded by a shadowy, translucent field of unholy power resembling black armor and red flames smoldering in its eye sockets.
A cleric of at least 16th level can create a direguard using the create undead spell