# Dinosaur, Fleshraker >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *Thin, wicked-looking spines bristle from this creature’s back, sinuous tail, and muscled forelimbs, glistening with some clear liquid. Although it stands upright, you can tell the mottled green killer can run on all fours should it desire. A long, reptilian snout opens wide with a short bark to display a set of deadly, sharp teeth, and each of its four limbs sprouts a pair of 6-inch-long hooked claws* <div class="grid-container"><div class="MON">Fleshraker</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Animal **Init** +4 **Senses** low-light vision, scent; **Perception** +2 #### defense **AC** 20, 14 touch, 16 flat-footed (+4 Dex, +6 natural) **hp** 26 (4d8+8) **Fort** +6, **Refl** +8, **Will** +3 **Feint** 15, **Demoralize** 16 #### offense **Speed** 50 ft. **Melee** 2 claws +6 (1d6+3 plus poison), bite +6 (1d6+3), tail +4 (1d6+1 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** grasping trip, leaping pounce, rake (2 claws +6, 1d6+3) #### statistics **Str** 17, **Dex** 19, **Con** 15, **Int** 2, **Wis** 14, **Cha** 12 **BAB** +3, **CMB** +6 (+10 grapple), **CMD** 20, **TA** +6, **RTA** +7 **Feats** [[Improved Natural Attack]] (claw), [[Multiattack]] **Skills** Acrobatics +9 (+17 when jumping), Perception +2, Stealth +17 (+19 in forests) **Racial Modifiers** Stealth +8 (+10 in forests) #### special abilities ### Grasping Trip (Ex) Whenever a fleshraker successfully trips an opponent, it can make a free grapple attempt, as if it had the grab ability. ### Leaping Pounce (Ex) When a fleshraker charges, it can make a full attack (including its rake attack). If it successfully hits an opponent with any one of its attacks, it can make a free trip attempt without provoking and attack of opportunity. If a fleshraker fails the trip attempt, it cannot be tripped in return. ### Poison (Ex) claws or tail—Injury; *save* Fort DC 14; *frequency* 1/round for 6 rounds; *effect* 1d2 Dexterity damage; *cure* 2 consecutive saves. The save DC is Constitution-based. #### tactics A fleshraker prefers to begin each combat with a leaping pounce attack. A fleshraker tries to land on its target, pinning it to the ground so that it can savagely rip its prey apart as quickly as possible. If a target cannot be slain in a single leaping pounce attack, a fleshraker is likely to flee and let its debilitating poison have a chance to work, returning later when the prey is weakened. #### ecology **Terrain** Temperate forests **Organization** Solitary or pack (3–10) **Treasure** None **Advancement** 5–8 HD (Medium); 9–12 HD (Large) A cousin of the velociraptor, the fleshraker is a clever predator that lurks in areas of heavy undergrowth and dense forest. Fleshrakers usually hunt in packs, preying upon unsuspecting creatures that pass by. They prefer to attack lone targets, but if they’re hungry enough, or if they outnumber a small group, fleshrakers are just as likely to attack. When food becomes scarce, fleshrakers have been known to grow bolder in their hunts. They find a deserted stretch of road traveled by the occasional caravan and attempt to pick off straggling pack mules or even lightly guarded wagons. Those who have encountered fleshraker packs and survived swear the creatures set up ambushes and coordinate their attacks. Some wild tribes of forest dwellers have been known to domesticate fleshrakers to serve as guards. Their natural ability to blend in with their surroundings, combined with their innate tactical sense, makes them especially deadly in this capacity. Rumors also abound of some fleshrakers being used as mounts, although the creature’s spines would certainly require the use of a specially constructed saddle to ride it comfortably. An average fleshraker stands 7 feet tall and weighs about 300 pounds. ### Fleshraker Animal Companions Druids of 4th level or higher can select a fleshraker dinosaur as an animal companion. Apply a –3 adjustment to the druid’s level for purposes of determining the companion’s characteristics and special abilities.