# Dinosaur, Fleshraker >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >tail: 1d6 (×2) > >Melee/Ranged: +6/+7 > >Secondary: +1/+2 > >Multiattack: +4/+5 > >M/R_PA: +6/+7 > >2nd/PA: +1/+2 > >MA_PA: +4/+5 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 15; Dex: 16; Con: 14; Int: 8; Wis: 14; Cha: 13 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Fleshraker</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Animal **Init** +4 **Senses** low-light vision; **Perception** +2 #### defense **AC** 20, 14 touch, 16 flat-footed (+4 Dex, +6 natural) **hp** 24 (4d8+8) **Fort** +6, **Refl** +8, **Will** +3 **Feint** 15, **Demoralize** 16 #### offense **Speed** 50 ft. **Melee** 2 claws +6 (1d4+3 plus poison), bite +6 (1d4+1), tail +1 (1d4+1 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** grasping trip, leaping pounce, poison #### statistics **Str** 17, **Dex** 19, **Con** 15, **Int** 2, **Wis** 14, **Cha** 12 **BAB** +3, **CMB** +6, **CMD** 20, **TA** +6, **RTA** +7 **Feats** [[Improved Natural Attack]] (claw) **Skills** Perception +2, Stealth +11 **Languages** #### special abilities ### Grasping Trip (Ex) Whenever a fleshraker successfully trips an opponent, it can make a free grapple attempt, as if it had the grab ability. ### Leaping Pounce (Ex) When a fleshraker charges, it leaps high into the air above its prey, attempting to knock it to the ground. This ability functions much like the pounce special attack, except that it also gains a free trip attempt, as if it had the trip ability. ### Poison (Ex) Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based.