# Dinosaur, Bloodstriker >[!rimg]+ > ![[Placeholder2.png]] *This quadruped is covered with a thick, spiked hide. Two large horns jut backward from its massive head.* <div class="grid-container"><div class="MON">Bloodstriker</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Animal **Init** +0 **Senses** low-light vision; **Perception** +10 #### defense **AC** 19, 9 touch, 19 flat-footed (+10 natural, -1 size) **hp** 101 (9d8+60) **Fort** +11, **Refl** +6, **Will** +3 **Feint** 16, **Demoralize** 19 **Defensive Abilities** caustic blood, spiked skin #### offense **Speed** 40 ft., burrow 20 ft. **Melee** bite +12 (1d8+9 plus 1d6 acid) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** acid spit, powerful charge (2d8+18) #### statistics **Str** 22, **Dex** 11, **Con** 21, **Int** 2, **Wis** 10, **Cha** 9 **BAB** +6, **CMB** +13, **CMD** 23, **TA** +11, **RTA** +5 **Feats** [[Alertness]], [[Improved Toughness]], [[Power Attack]], [[Toughness]], [[Weapon Focus]] (bite) **Skills** Perception +10, Stealth +9 **Racial Modifiers** Stealth +4 #### special abilities ### Acid Spit (Ex) Every 1d4 rounds, a bloodstriker can project a 30-foot line of its acidic blood as a standard action. Anyone in the area takes 2d6 points of acid damage (Reflex DC 19 half). The save DC is Constitution based. ### Caustic Blood (Ex) A bloodstriker's is highly acidic. A creature that deals piercing or slashing damage to a bloodstriker as part of a melee attack with a natural weapon or unarmed strike must succeed at a DC 19 Reflex saving throw or take 1d6 points of acid damage. A creature that deals piercing or slashing damage to a bloodstriker with a melee weapon must succeed at a DC 19 Reflex saving throw or the weapon takes 1d6 points of acid damage (objects take full damage from this acid). ### Spiked Skin (Ex) A bloodstriker's thick skin bristles with defensive spikes. Any creature attacking a bloodstriker with a non-reach melee weapon or natural attack takes 1d8+6 points of piercing and slashing damage from the dinosaur's barbs. #### tactics A bloodstriker epitomizes tough natural defenses. Thick, spiked plates cover its body, providing both excellent natural armor and protective spikes apt to damage any creature adventurous enough to attack it. Those that successfully attack are sprayed by the dinosaur’s caustic blood, providing further dissuasion. In addition, the creature has an unusual attack whereby it squirts its acidic blood from its eyes. It usually uses the blood squirt as a defensive measure when confronted by persistent foes. #### ecology **Terrain** Temperate deserts **Organization** Solitary, pair, or herd (5–8) **Treasure** None **Advancement** 10–18 HD (Large); 19–27 HD (Huge) Bloodstriker dinosaurs feed on vegetation and larger insects, often burrowing to hide from both predators and prey. A bloodstriker is about 14 feet long and weighs about 3,000 pounds ### Bloodstrikers As Mounts In places where dinosaurs are used as mounts, bloodstrikers are greatly prized because of their defensive capabilities. Trainers and riders must exercise great personal care when working with these creatures, however, because their spiked hide and defensive abilities present additional challenges. When attempting to teach a bloodstriker to take a rider or perform tasks, the trainer must decide whether to take extra precautions (increasing the training time by 50%), or to work with it in the standard amount of time (taking a –4 circumstance penalty on all Handle Animal checks to teach, train, or rear). Riding a bloodstriker is equally challenging. All ride checks are made with a –4 circumstance penalty. In addition, a rider requires a specially made exotic saddle. Someone foolish enough to attempt to ride the creature bareback or with a noncustomized saddle takes 1d8+6 points of piercing and slashing damage from its spiked skin upon mounting it or whenever a Ride check is required. ### Bloodstrikers As Animal Comapnions Druids of 10th level or higher can select bloodstriker animal companions. Apply a –9 adjustment to the druid’s level for purposes of determining the companion’s characteristics and special abilities.