# Devil Lord, Zimimar, Duke of Hell >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >vorpal bastard swordMelee/Ranged: +42/+36 > >Secondary: +37/+31 > >Multiattack: +40/+34 > >M/R_PA: +33/+27 > >2nd/PA: +28/+22 > >MA_PA: +31/+25 > >Itterative: 4 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +26; StrPA2H: +39; StrPAOH: +13 > > xDCs:: Str: 35; Dex: 29; Con: 35; Int: 33; Wis: 32; Cha: 32 > > xFeat:: 9/18 (9) > > xClasSkil:: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (planes), Perception, Spellcraft, Stealth > > SaveDiff:: +/- 8 > > xLang:: 0/6 (6) <div class="grid-container"><div class="MON">Zimimar, Duke of Hell</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> LE Large Outsider (evil, lawful) **Init** +6 **Senses** darkvision 60 ft., see in darkness; **Perception** +43 **Aura** fear (DC 32 Will, 20 ft., 20 rounds) #### defense **AC** 33, 11 touch, 31 flat-footed (+2 Dex, +22 natural, -1 size) **hp** 455 (35d10+280); regeneration 15 (good weapons) **Fort** +19, **Refl** +21, **Will** +24 **Feint** 50, **Demoralize** 50 **DR** 25/magic and silver; **SR** 29 #### offense **Speed** 40 ft., fly 60 ft. (average) **Melee** +3 vorpal bastard sword +46 (1d10+11/19-20), 2 wings +40 (1d4+4) bite +40 (2d6+4 plus poison plus disease), tail slap +40 (2d4+4 plus grab) or 2 claws +42 (1d6+8), bite +40 (2d6+8 plus poison plus disease), 2 wings +40 (1d4+4), tail slap +40 (2d4+4) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** disease, fear aura, poison #### statistics **Str** 27, **Dex** 15, **Con** 27, **Int** 22, **Wis** 20, **Cha** 20 **BAB** +35, **CMB** +35, **CMD** 47, **TA** +42, **RTA** +36 **Feats** [[Blind-fight]], [[Cleave]], [[Dodge]], [[Great Cleave]], [[Improved Critical]] (bastard sword), [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (bastard sword) **Skills** Acrobatics +37 (+4 when jumping), Bluff +43, Climb +43, Diplomacy +40, Disguise +40, Fly +38, Intimidate +40, Knowledge (arcana) +41, Knowledge (planes) +44, Perception +43, Spellcraft +41, Stealth +38 **Languages** #### special abilities ### Disease (Ex) Devil Chills (Su) Bite—Injury; save Fort DC 35, onset 1d4 days, frequency 1/day, effect 1d4 Str damage, cure 3 consecutive saves. ### Fear Aura (Su) As a free action, Zimimar can create an aura of fear in a 20-foot radius. It is otherwise identical with fear cast by a 20th-level sorcerer (save DC 32). If the save is successful, that creature cannot be affected again by Zimimar's fear aura for 24 hours. ### Poison (Ex) Bite—Injury; save Fort DC 35; frequency 1/round for 2 rounds; initial effect 1d6 Constitution damage; secondary effect death; cure 2 consecutive saves. The DC save is Constitution-based.