# Devil Lord, Zimimar, Duke of Hell
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >vorpal bastard swordMelee/Ranged: +42/+36
> >Secondary: +37/+31
> >Multiattack: +40/+34
> >M/R_PA: +33/+27
> >2nd/PA: +28/+22
> >MA_PA: +31/+25
> >Itterative: 4
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +26; StrPA2H: +39; StrPAOH: +13
> > xDCs:: Str: 35; Dex: 29; Con: 35; Int: 33; Wis: 32; Cha: 32
> > xFeat:: 9/18 (9)
> > xClasSkil:: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (planes), Perception, Spellcraft, Stealth
> > SaveDiff:: +/- 8
> > xLang:: 0/6 (6)
<div class="grid-container"><div class="MON">Zimimar, Duke of Hell</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
LE Large Outsider (evil, lawful)
**Init** +6
**Senses** darkvision 60 ft., see in darkness; **Perception** +43
**Aura** fear (DC 32 Will, 20 ft., 20 rounds)
#### defense
**AC** 33, 11 touch, 31 flat-footed (+2 Dex, +22 natural, -1 size)
**hp** 455 (35d10+280); regeneration 15 (good weapons)
**Fort** +19, **Refl** +21, **Will** +24
**Feint** 50, **Demoralize** 50
**DR** 25/magic and silver; **SR** 29
#### offense
**Speed** 40 ft., fly 60 ft. (average)
**Melee** +3 vorpal bastard sword +46 (1d10+11/19-20), 2 wings +40 (1d4+4) bite +40 (2d6+4 plus poison plus disease), tail slap +40 (2d4+4 plus grab) or 2 claws +42 (1d6+8), bite +40 (2d6+8 plus poison plus disease), 2 wings +40 (1d4+4), tail slap +40 (2d4+4)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** disease, fear aura, poison
#### statistics
**Str** 27, **Dex** 15, **Con** 27, **Int** 22, **Wis** 20, **Cha** 20
**BAB** +35, **CMB** +35, **CMD** 47, **TA** +42, **RTA** +36
**Feats** [[Blind-fight]], [[Cleave]], [[Dodge]], [[Great Cleave]], [[Improved Critical]] (bastard sword), [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (bastard sword)
**Skills** Acrobatics +37 (+4 when jumping), Bluff +43, Climb +43, Diplomacy +40, Disguise +40, Fly +38, Intimidate +40, Knowledge (arcana) +41, Knowledge (planes) +44, Perception +43, Spellcraft +41, Stealth +38
**Languages**
#### special abilities
### Disease (Ex)
Devil Chills (Su) Bite—Injury; save Fort DC 35, onset 1d4 days, frequency 1/day, effect 1d4 Str damage, cure 3 consecutive saves.
### Fear Aura (Su)
As a free action, Zimimar can create an aura of fear in a 20-foot radius. It is otherwise identical with fear cast by a 20th-level sorcerer (save DC 32). If the save is successful, that creature cannot be affected again by Zimimar's fear aura for 24 hours.
### Poison (Ex)
Bite—Injury; save Fort DC 35; frequency 1/round for 2 rounds; initial effect 1d6 Constitution damage; secondary effect death; cure 2 consecutive saves. The DC save is Constitution-based.