# Devil Lord, Melchon, Duke of Hell >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +40/+36 > >Secondary: +35/+31 > >Multiattack: +38/+34 > >M/R_PA: +31/+27 > >2nd/PA: +26/+22 > >MA_PA: +29/+25 > >Itterative: 4 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +25; StrPA2H: +37; StrPAOH: +12 > > xDCs:: Str: 33; Dex: 29; Con: 36; Int: 34; Wis: 35; Cha: 35 > > xFeat:: 9/17 (8) > > xClasSkil:: Bluff, Climb, Diplomacy, Disguise, Heal, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Use Magic Device > > SaveDiff:: +/- 7 > > xLang:: 0/8 (8) <div class="grid-container"><div class="MON">Melchon, Duke of Hell</div> <div class="CR">CR 16 (76,800 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> LE Medium Outsider (evil, lawful) **Init** +7 **Senses** darkvision 60 ft., see in darkness; **Perception** +45 **Aura** fear (DC 35 Will, 30 ft., 20 rounds) #### defense **AC** 33, 13 touch, 30 flat-footed (+3 Dex, +20 natural) **hp** 495 (33d10+330); regeneration 15 (good weapons) **Fort** +21, **Refl** +21, **Will** +27 **Feint** 55, **Demoralize** 52 **DR** 25/magic good; **SR** 27 #### offense **Speed** 40 ft. **Melee** 2 claws +7 (1d3+3 plus 1 fire) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** corrupt water, fear aura #### statistics **Str** 25, **Dex** 17, **Con** 31, **Int** 26, **Wis** 28, **Cha** 28 **BAB** +33, **CMB** +31, **CMD** 44, **TA** +40, **RTA** +36 **Feats** [[Blind-fight]], [[Cleave]], [[Combat Casting]], [[Great Cleave]], [[Improved Critical]] (greataxe), [[Improved Initiative]], [[Improved Sunder]], [[Power Attack]], [[Weapon Focus]] (greataxe) **Skills** Bluff +45, Climb +40, Diplomacy +42, Disguise +42, Heal +42, Intimidate +42, Knowledge (arcana) +41, Knowledge (planes) +44, Knowledge (religion) +41, Perception +45, Sense Motive +45, Spellcraft +41, Stealth +39, Use Magic Device +42 **Languages** #### special abilities ### Corrupt Water (Ex) With a touch, Melchon can transform up to 66 gallons of water or other potable liquid into deathblade poison. Potions and other magic liquids can make a DC Will save to avoid this effect. Holy water is unaffected by this ability. ### Fear Aura (Su) As a free action, 30-foot radius, Will save (DC 35) negates, as a fear spell cast by a 20th-level sorcerer. If the save is successful that creature cannot be affected again by Melchon's fear aura for 24 hours.