# Devil Lord, Melchon, Duke of Hell
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >Melee/Ranged: +40/+36
> >Secondary: +35/+31
> >Multiattack: +38/+34
> >M/R_PA: +31/+27
> >2nd/PA: +26/+22
> >MA_PA: +29/+25
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +25; StrPA2H: +37; StrPAOH: +12
> > xDCs:: Str: 33; Dex: 29; Con: 36; Int: 34; Wis: 35; Cha: 35
> > xFeat:: 9/17 (8)
> > xClasSkil:: Bluff, Climb, Diplomacy, Disguise, Heal, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Use Magic Device
> > SaveDiff:: +/- 7
> > xLang:: 0/8 (8)
<div class="grid-container"><div class="MON">Melchon, Duke of Hell</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
LE Medium Outsider (evil, lawful)
**Init** +7
**Senses** darkvision 60 ft., see in darkness; **Perception** +45
**Aura** fear (DC 35 Will, 30 ft., 20 rounds)
#### defense
**AC** 33, 13 touch, 30 flat-footed (+3 Dex, +20 natural)
**hp** 495 (33d10+330); regeneration 15 (good weapons)
**Fort** +21, **Refl** +21, **Will** +27
**Feint** 55, **Demoralize** 52
**DR** 25/magic good; **SR** 27
#### offense
**Speed** 40 ft.
**Melee** 2 claws +7 (1d3+3 plus 1 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** corrupt water, fear aura
#### statistics
**Str** 25, **Dex** 17, **Con** 31, **Int** 26, **Wis** 28, **Cha** 28
**BAB** +33, **CMB** +31, **CMD** 44, **TA** +40, **RTA** +36
**Feats** [[Blind-fight]], [[Cleave]], [[Combat Casting]], [[Great Cleave]], [[Improved Critical]] (greataxe), [[Improved Initiative]], [[Improved Sunder]], [[Power Attack]], [[Weapon Focus]] (greataxe)
**Skills** Bluff +45, Climb +40, Diplomacy +42, Disguise +42, Heal +42, Intimidate +42, Knowledge (arcana) +41, Knowledge (planes) +44, Knowledge (religion) +41, Perception +45, Sense Motive +45, Spellcraft +41, Stealth +39, Use Magic Device +42
**Languages**
#### special abilities
### Corrupt Water (Ex)
With a touch, Melchon can transform up to 66 gallons of water or other potable liquid into deathblade poison. Potions and other magic liquids can make a DC Will save to avoid this effect. Holy water is unaffected by this ability.
### Fear Aura (Su)
As a free action, 30-foot radius, Will save (DC 35) negates, as a fear spell cast by a 20th-level sorcerer. If the save is successful that creature cannot be affected again by Melchon's fear aura for 24 hours.