# Devil Lord, Focalor, Duke of Hell
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >staffMelee/Ranged: +47/+43
> >Secondary: +42/+38
> >Multiattack: +45/+41
> >M/R_PA: +36/+32
> >2nd/PA: +31/+27
> >MA_PA: +34/+30
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +29; StrPA2H: +43; StrPAOH: +14
> > xDCs:: Str: 37; Dex: 33; Con: 41; Int: 39; Wis: 39; Cha: 39
> > xFeat:: 12/20 (8)
> > xClasSkil:: Bluff, Climb, Diplomacy, Disguise, Fly, Intimidate, Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Swim
> > SaveDiff:: +/- 9
> > xLang:: 0/9 (9)
<div class="grid-container"><div class="MON">Focalor, Duke of Hell</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
LE Medium Outsider (evil, lawful)
**Init** +7
**Senses** darkvision 60 ft., see in darkness; **Perception** +52
#### defense
**AC** 35, 13 touch, 32 flat-footed (+3 Dex, +22 natural)
**hp** 640 (40d10+440); regeneration 20 (good weapons)
**Fort** +24, **Refl** +25, **Will** +31
**Feint** 62, **Demoralize** 59
**DR** 25/magic; **SR** 28
#### offense
**Speed** 40 ft., fly 60 ft. (good)
**Melee** 4 slams +48 (1d4+7) or +3 staff +51/+46/+41/+36 (1d6+13)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** breath weapon
> 3/day — dissipating touch, energy burst (DC 14), id insinuation (DC 13)
#### statistics
**Str** 25, **Dex** 17, **Con** 33, **Int** 28, **Wis** 28, **Cha** 28
**BAB** +40, **CMB** +36, **CMD** 49, **TA** +47, **RTA** +43
**Feats** [[Blind-fighting]], [[Cleave]], [[Combat Casting]], [[Combat Expertise]], [[Great Cleave]], [[Improved Disarm]], [[Improved Initiative]], [[Improved Sunder]], [[Improved Trip]], [[Power Attack]], [[staff), [[Weapon Focus]] (slam]]
**Skills** Bluff +52, Climb +47, Diplomacy +49, Disguise +49, Fly +50, Intimidate +49, Knowledge (history) +49, Knowledge (nobility) +49, Knowledge (planes) +52, Knowledge (religion) +49, Perception +52, Sense Motive +52, Spellcraft +49, Stealth +46, Swim +47
**Languages**
#### special abilities
### Breath Weapon (Su)
Focalor can breath a 30 foot line of psychic energy as a standard action. Creatures in the area must succeed at a DC 31 Will save or be affected as fear cast by a 20th-level sorcerer. If the save is successful, that creature cannot be affected by Focalor's fear breath weapon for 24 hours.