# Devil Lord, Focalor, Duke of Hell >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >staffMelee/Ranged: +47/+43 > >Secondary: +42/+38 > >Multiattack: +45/+41 > >M/R_PA: +36/+32 > >2nd/PA: +31/+27 > >MA_PA: +34/+30 > >Itterative: 4 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +29; StrPA2H: +43; StrPAOH: +14 > > xDCs:: Str: 37; Dex: 33; Con: 41; Int: 39; Wis: 39; Cha: 39 > > xFeat:: 12/20 (8) > > xClasSkil:: Bluff, Climb, Diplomacy, Disguise, Fly, Intimidate, Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Swim > > SaveDiff:: +/- 9 > > xLang:: 0/9 (9) <div class="grid-container"><div class="MON">Focalor, Duke of Hell</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> LE Medium Outsider (evil, lawful) **Init** +7 **Senses** darkvision 60 ft., see in darkness; **Perception** +52 #### defense **AC** 35, 13 touch, 32 flat-footed (+3 Dex, +22 natural) **hp** 640 (40d10+440); regeneration 20 (good weapons) **Fort** +24, **Refl** +25, **Will** +31 **Feint** 62, **Demoralize** 59 **DR** 25/magic; **SR** 28 #### offense **Speed** 40 ft., fly 60 ft. (good) **Melee** 4 slams +48 (1d4+7) or +3 staff +51/+46/+41/+36 (1d6+13) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** breath weapon > 3/day — dissipating touch, energy burst (DC 14), id insinuation (DC 13) #### statistics **Str** 25, **Dex** 17, **Con** 33, **Int** 28, **Wis** 28, **Cha** 28 **BAB** +40, **CMB** +36, **CMD** 49, **TA** +47, **RTA** +43 **Feats** [[Blind-fighting]], [[Cleave]], [[Combat Casting]], [[Combat Expertise]], [[Great Cleave]], [[Improved Disarm]], [[Improved Initiative]], [[Improved Sunder]], [[Improved Trip]], [[Power Attack]], [[staff), [[Weapon Focus]] (slam]] **Skills** Bluff +52, Climb +47, Diplomacy +49, Disguise +49, Fly +50, Intimidate +49, Knowledge (history) +49, Knowledge (nobility) +49, Knowledge (planes) +52, Knowledge (religion) +49, Perception +52, Sense Motive +52, Spellcraft +49, Stealth +46, Swim +47 **Languages** #### special abilities ### Breath Weapon (Su) Focalor can breath a 30 foot line of psychic energy as a standard action. Creatures in the area must succeed at a DC 31 Will save or be affected as fear cast by a 20th-level sorcerer. If the save is successful, that creature cannot be affected by Focalor's fear breath weapon for 24 hours.