# Devil, Xerfilstyx >[!rimg]+ > ![[Placeholder2.png]] *This big creature blends the form of a devil with a slug. Its human-like arms and torso are thick, rippling with powerful muscles. Its head is terrifying, equipped with a toothy maw and a pair of large horns that curl out and up from the skull, and from its back two massive leathery wings spread wide. Its lower half is a pulsing sack of purple-blue flesh, similar in appearance and shape to that of a slug.* <div class="grid-container"><div class="MON">Xerfilstyx</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Fiendish Codex 2 pg. 138, Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Outsider (devil, evil, lawful) **Init** +5 **Senses** darkvision 60 ft., see in darkness; **Perception** +17 **Aura** fear (20 ft., DC 22 Will, 10 rounds) #### defense **AC** 32, 10 touch, 31 flat-footed (+1 Dex, +22 natural, -1 size) **hp** 188 (15d10+105); fast healing 5 **Fort** +12, **Refl** +10, **Will** +10 **Feint** 24, **Demoralize** 24 **Defensive Abilities** styxborn **DR** 10/good or silver; **SR** 26 **Immune** cold, fire, poison; **Resist** acid 10 #### offense **Speed** 50 ft., fly 60 ft. (poor), swim 50 ft. **Melee** 2 claws +24 (1d6+9), bite +24 (1d8+9), gore +24 (1d8+9 plus toss), tail +21 (1d8+4 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** blood drain (1d6 Con), breath weapon **Spell-Like Abilities** (CL 15th, Concentration +20) > **At will**— _confusion_, _dispel magic_, _hold person_, _greater teleport_, _wall of ice_ > **3/day**— _cone of cold_, _ice storm_, _legend lore_ > **1/day**— _insanity_, _power word blind_, _summon_ (level 7, 1 xerfilstyx, 50%) #### statistics **Str** 28, **Dex** 12, **Con** 25, **Int** 15, **Wis** 9, **Cha** 21 **BAB** +15, **CMB** +21, **CMD** 32, **TA** +23, **RTA** +15 **Feats** [[Furious Focus]], [[Improved Initiative]], [[Iron Will]], [[Multiattack]], [[Power Attack]], [[Powerful Charge]], [[Weapon Focus]] (bite), [[Weapon Focus]] (claw) **Skills** Bluff +23, Diplomacy +20, Fly +13, Intimidate +23, Knowledge (arcana) +20, Perception +17, Spellcraft +20, Survival +6, Swim +28 **Languages** Celestial, Common, Draconic, Infernal; telepathy 100 ft. #### special abilities ### Breath Weapon (Su) A xerfilstyx can breath a powerful spray of styxwater in a 50-foot cone. Creatures in the area take 15d8 points of bludgeoning damage (Reflex save DC 24 for half). Creatures damaged by with breath weapon take 1d6 Intelligence damage. Once a xerfilstyx uses this ability, it must deal at least 1 point of Constitution damage with its blood drain before using it again. it again. ### Fear Aura (Su) At the end of each of a xerfilstyx's turns, creatures within 20 feet of it must succeed on a DC 22 Will save or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected again by that same xerfilstyx's aura for 24 hours. Baatezu are immune to the aura. ### Styxborn (Ex) Xerfilstyxes are immune to the effects of the River Styx. ### Toss (Ex) When a xerfilstyx makes a successful gore attack against a smaller creature, it may make a free bull rush attempt against that creature as a free action without provoking an attack of opportunity. If the attempt is successful, the affected creature is moved the appropriate distance, and take 1d6 points of bludgeoning damage for every 10 feet moved. Creatures who take damage from this ability are knocked prone. The xerfilstyx may not move as part of this ability. #### tactics Fighting from the safety of the River Styx, a xerfilstyx begins a combat with a barrage of spell-like abilities, favoring ice storm and cone of cold. It follows up by belching forth its breath weapon, a cone of boiling blood mixed with the memory eroding waters of the river. Finally, it uses its power word blind ability and then closes with a foe with a charge attack, tossing it into the air (and perhaps into the river) and scattering its other enemies with its fear aura. Once it has one foe remaining, it works to start a grapple and suck the victim’s blood, using hold person to keep the victim still if necessary. #### ecology **Terrain** Any aquatic (Hell) **Organization** Solitary or school (2-4) **Treasure** Standard **Advancement** 16–30 HD (Large); 31–45 HD (Huge) Xerfilstyxes are terrifying devils that make their homes in the unclean waters of the River Styx. Xerfilstyxes live in the depths of the Styx. They swim through the currents, sampling the frightened memory fragments leached from the souls exposed to its mind-numbing cold. They seem to care little for what happens in the world around them and exist only to snatch and destroy those they come across. Native to the Nine Hells of Baator, xerfilstyxes can be found anywhere the River Styx flows, even on other planes. Though comfortable at any depth, they tend to stay near the shores, ready to snatch the unwary. A xerfilstyx stands 12 feet tall and weighs 1,500 pounds. ### Society Constant exposure to the River Styx has driven these devils insane. The memories of the lost bombard them whenever they swim through the river, something from which they derive great pleasure even though it dissolves their minds. In their madness, they believe all creatures should sample the water, and that it is their duty to help reveal this to those they meet.