# Devil, Spinagon (Spined Devil)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >talon: 1d3 (×2)
> >Melee/Ranged: +4/+11
> >Secondary: -1/+6
> >Multiattack: +2/+9
> >M/R_PA: +4/+11
> >2nd/PA: -1/+6
> >MA_PA: +2/+9
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 18; Con: 13; Int: 10; Wis: 12; Cha: 12
> > xFeat:: 2/2 (0)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Intimidate, Perception, Sense Motive
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Spinagon (Spined Devil)</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Fiendish Codex 2, Manual of the Planes</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Small Outsider (devil, evil, lawful)
**Init** +7
**Senses** see in darkness; **Perception** +1
#### defense
**AC** 24, 18 touch, 17 flat-footed (+7 Dex, +6 natural, +1 size)
**hp** 21 (3d10+6)
**Fort** +3, **Refl** +10, **Will** +4
**Feint** 17, **Demoralize** 14
**DR** 5/magic; **SR** 15
**Immune** fire, poison; **Resist** acid 10, cold 10
#### offense
**Speed** 20 ft., fly 120 ft. (average)
**Melee** talon +4 (1d3 plus 1d4 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** spines
**Spell-Like Abilities** (CL 5th; Concentration +6)
> **3/day**— disguise self, produce flame
> **1/day**— stinking cloud (DC 14), summon (level 3, 2 spinagons at 35%)
#### statistics
**Str** 10, **Dex** 25, **Con** 14, **Int** 8, **Wis** 13, **Cha** 13
**BAB** +3, **CMB** +2, **CMD** 19, **TA** +4, **RTA** +11
**Feats** [[Point Blank Shot]], [[Precise Shot]]
**Skills** Bluff +7, Diplomacy +4, Disguise +4, Intimidate +4, Perception +1, Sense Motive +7
**Languages**
#### special abilities
### Spines (Ex)
Each round, a spinagon can pluck a spine from its body and hurl it as a standard action. This is a ranged attack with a range of 60 feet and no range increment. Each round, the spinagon automatically regrows the lost spine. The spine causes intense, distracting pain in its target. A creature struck by a spine must succeed on a DC 13 Fortitude save or take a -2 penalty to AC and a -10 foot penalty to any speeds. This penalty lasts for 1 minute or until the target receives at least 1 point of healing. The effects of multiple failed saves do not stack. The save DC is Constitution-based.