# Devil, Spinagon (Spined Devil) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This small shrieking fiend looks like a gargoyle, but it bristles with sharp spikes. It has sharp talons on its hands and feet, and its eyes smolder with dark malevolence.* <div class="grid-container"><div class="MON">Spinagon (Spined Devil)</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Fiendish Codex 2, Manual of the Planes</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Outsider (devil, evil, lawful) **Init** +7 **Senses** darkvision 60 ft., see in darkness; **Perception** +1 #### defense **AC** 24, 18 touch, 17 flat-footed (+7 Dex, +6 natural, +1 size) **hp** 23 (3d10+6) **Fort** +5, **Refl** +8, **Will** +4 **Feint** 17, **Demoralize** 14 **DR** 5/magic; **SR** 15 **Immune** fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 20 ft., fly 120 ft. (average) **Melee** talon +4 (1d3 plus 1d4 fire) **Ranged** spine +11 (1d3 plus 1d4 fire) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** spines **Spell-Like Abilities** (CL 5th, Concentration +6) > **3/day**— _disguise self_, _produce flame_ > **1/day**— _stinking cloud_, _summon_ (level 3, 2 spinagons, 35%) #### statistics **Str** 10, **Dex** 25, **Con** 14, **Int** 8, **Wis** 13, **Cha** 13 **BAB** +3, **CMB** +2, **CMD** 19, **TA** +4, **RTA** +11 **Feats** [[Point Blank Shot]], [[Precise Shot]] **Skills** Bluff +7, Diplomacy +7, Disguise +7, Intimidate +7, Perception +1, Sense Motive +7 **Languages** Celestial, Draconic, Infernal; telepathy 100 ft. #### special abilities ### Spines (Ex) Each round, a spinagon can pluck a spine from its body and hurl it as a standard action. This is a ranged attack with a range of 60 feet and no range increment. Each round, the spinagon automatically regrows the lost spine. The spine causes intense, distracting pain in its target. A creature struck by a spine must succeed on a DC 13 Fortitude save or take a -2 penalty to AC and a –10 foot penalty to any speeds. This penalty lasts for 1 minute or until the target receives at least 1 point of healing. The effects of multiple failed saves do not stack. The save DC is Constitution-based. #### tactics Spined devils collect in flocks of two to five to gain the benefit of numbers. They circle overhead, raining down a fiery barrage, using either their spines or produce flame. Against hard-to-hit targets, they close to within 30 feet, but just far enough out of reach to prevent land-bound melee attackers from striking back. Should the battle turn against them, they use stinking cloud to cover their escape. #### ecology **Terrain** Any land (Hell) **Organization** solitary or flock (2-5) **Treasure** standard **Advancement** 4–6 HD (Small); 7–9 HD (Medium) Spined devils are small but cruel fiends that delight in torture. They sometimes serve the archdevils as spies. Spinagons are very much like vermin; they infest the Nine Hells. They crawl about the rocky wastelands or lurk in the shadows cast by the massive palaces and buildings of the infernal cities. They creep about and are always underfoot, constantly hunting for something or someone to hurt. Spinagons are the bane of lemures and nupperibos, venting their frustration about their lowly status on these hapless fiends. Spinagons are native to the Nine Hells of Baator. They prefer cities and rocky terrain because both offer plenty of hiding places. Spinagons stand 2 feet tall and weigh around 25 pounds. ### Society Spinagons are wicked. They love to hurt other creatures, laughing in concert with the cries of their victims. When their prey begs for mercy, spinagons try to mimic the words, but always garble it in their thick Infernal accent. Archdevils, paeliryons, and pit fiends find spined devils to be useful servants. Their dimness engenders a certain willingness to follow orders, and their size allows them to sneak into places unseen. Still, spinagons lack the intellect to comprehend the importance of what they overhear, so their reports are unreliable.