# Devil, Orthon
>[!rimg]+
> ![[Placeholder2.png]]
*This hulking fiend is covered in metal plates bolted directly to its flesh. The nails that fix the plates in place drip black blood that stains armor and body alike. The creature has monstrous features, twisted in pain but filled with a primal cunning. Rotten tusks sprout from its lower jaw and maggots wriggle in its wounds.*
<div class="grid-container"><div class="MON">Orthon</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiendish Codex 2 pg. 128</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Outsider (devil, evil, lawful)
**Init** +1
**Senses** darkvision 60 ft., see in darkness; **Perception** +12
**Aura** dimensional interference (20 ft)
#### defense
**AC** 16, 10 touch, 15 flat-footed (+1 Dex, +6 natural, -1 size)
**hp** 95 (7d10+56)
**Fort** +10, **Refl** +8, **Will** +9
**Feint** 22, **Demoralize** 19
**Defensive Abilities** stability
**DR** 5/good or silver; **SR** 19
**Immune** fire, poison; **Resist** acid 10, cold 10
#### offense
**Speed** 20 ft.
**Melee** cold iron longspear +14/+9 (2d6+9/19-20/x3)
**Ranged** hellfire blast +7 touch (2d6 hellfire)
**Space** 15 ft., **Reach** 10 ft. (20 ft. with spear)
**Special Attacks** formation fighting, polearm training, maggot burst
**Spell-Like Abilities** (CL 7th; Concentration +7)
> **At will**— _greater teleport_ (self plus 50 lbs. only), _see invisibility_
#### statistics
**Str** 22, **Dex** 13, **Con** 26, **Int** 8, **Wis** 15, **Cha** 11
**BAB** +7, **CMB** +14, **CMD** 25 (29 vs. trip, bull rush), **TA** +12, **RTA** +7
**Feats** [[Improved Critical]] (longspear), [[Iron Will]], [[Lightning Reflexes]], [[Weapon Focus]] (longspear)
**Skills** Acrobatics +11, Climb +17, Perception +12, Sense Motive +12, Survival +12
**Languages** Celestial, Draconic, Infernal; telepathy 100 ft.
#### special abilities
### Dimensional Interference (Su)
An orthon can emits a 20-foot-radius field that disrupts extradimensional movement. All creatures within the area are prevented from using any spell or spell-Like Ability that provides such movement, as if affected by a _dimensional anchor_ spell.
### Formation Fighting (Ex)
If an orthon is adjacent to another orthon at the start of its turn, it gains a +2 bonus on attack rolls, damage rolls, and saving throws. Bonuses gained from multiple orthons stack.
### Hellfire Blast (Su)
An orthon can blast stream of pure hellfire as a ranged touch attack. This ability has a maximum range of 400 feet and no range increment.
### Polearm Training (Ex)
Othons threaten creatures in their natural reach, while they wield a reach weapon they wield. They take a -2 penalty to such attacks.
### Maggot Burst (Ex)
The maggots that crawl from an orthon's body are voracious eaters. They devour the blood and pus that seeps from the wounds where the orthon's armor was attached to its body. When an orthon is slain, the maggots burst from its body in search of a new meal. When an orthon takes a critical hit or if it is slain, maggots surge from its body. All non-devil creatures within 10 feet are covered in a swarm of maggots. Such creatures take 2d6 damage and must succeed on a DC 19 Will save or become distracted. The maggots automatically die after 1 round.
#### tactics
As creatures accustomed to fighting in military units, orthons are best used in groups of four or six. They assemble themselves into ranks, two or three abreast. The front rank brandishes hellspears, while the ones in the rear use their hellfire blast as they advance. If encountered alone, an orthon moves cautiously and slowly in an attempt to engage its opponents from as
far away as possible. An orthon uses its hellfire crossbow to weaken its opponents before setting its hellspear to receive a charge. It tries to spread out damage across its opponents in hopes of taxing their resources as much as possible. If hard-pressed, an orthon prefers to use greater teleport to retreat to safety, gather more of its kind, and return to finish off its foes.
#### Gear
**Combat Gear**
> cold iron longspear
#### ecology
**Terrain** Any land (Hell)
**Organization** Solitary, pair or team (4-6)
**Treasure** Standard
**Advancement** 8–15 HD (Large); 16–24 HD (Huge)
Native to the Nine Hells of Baator, these are creatures of the battlefield. Orthons are foot soldiers in Hell’s armies. Though specialized in killing demons, they are equally dangerous against mortal foes.
Orthons are common on Avernus, where they see the most action. Some pit fiends and archdevils employ them as sentries. They live to fight, having little interest beyond dying for their masters.
An orthon stands 8-1/2 feet tall and weighs close to 500 pounds.
### Society
It is an honor to die for the baatezu, or at least that’s what the orthons believe. Their sacrifice furthers the glory of Hell. Since these creatures have combat abilities nearly as
dangerous to devils as they are to demons, other devils treat them well.
Orthons live a miserable, pain-wracked existence. The armored plates hammered into their body grind against bone, muscle, and sinew. The smallest movement causes them terrible anguish. Only in combat are their minds distracted enough to allow them to rise above their misery.
Orthons despise demons more than any other creatures.