# Devil, Merregon (Legion Devil) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This creature is humanoid in shape, with deep red skin. It wears studded leather armor and a chain coif, and it sports a vicious snarl that reveals sharp teeth. It carries a longsword in one hand. Its other arm ends in a bloated, iron-studded forearm with a small, withered hand hanging from its end.* <div class="grid-container"><div class="MON">Merregon (Legion Devil)</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Fiendish Codex 2 pg. 122</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (devil, evil, lawful) **Init** +3 **Senses** darkvision 60 ft., see in darkness; **Perception** +0 #### defense **AC** 21, 13 touch, 18 flat-footed (+3 armor, +3 Dex, +2 natural, +3 shield) **hp** 23 (3d10+6); legion's link **Fort** +5, **Refl** +4, **Will** +5 **Feint** 13, **Demoralize** 13 **Defensive Abilities** legion's defense, legion's mind **DR** 5/magic **Immune** fear, fire, poison; **Resist** acid 10, cold 10 #### offense **Speed** 30 ft.; legion's advance **Melee** mwk longsword +7 (1d8+3/19-20), slam +1 (1d4+1) **Ranged** longbow +6 (1d8/×3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** legion's tactics **Spell-Like Abilities** (CL 5th, Concentration +5) > **1/day**— _summon_ (level 3, 1 legion devil at 35%) #### statistics **Str** 17, **Dex** 17, **Con** 15, **Int** 6, **Wis** 10, **Cha** 10 **BAB** +3, **CMB** +6, **CMD** 19, **TA** +6, **RTA** +6 **Feats** [[Iron Will]], [[Mobility]]<sup>B</sup>, [[Weapon Focus]] (longsword) **Skills** Acrobatics +9, Climb +9, Heal +6, Perception +0, Ride +9 **Languages** Infernal; telepathy 100 ft. #### special abilities ### Legion's Advance (Su) As a move action, a legion devil can immediately teleport to a space adjacent to any other legion devil within 60 feet. The legion devil can continue its turn after using this ability as normal. ### Legion's Tactics (Ex) Legion devils gain a +4 bonus on attack rolls while another legion devil is within 60 feet, and any two legion devils that threaten the same foe are considered flanking, regardless of their actual placement. ### Legion's Defense (Su) If a spell, supernatural ability, or other effect that allows a saving throw targets more than one legion devil, all the devils may use the highest d20 result rolled by the group in place of their d20 roll. ### Legion's Mind (Su) If a mind-affecting spell or ability targets a single legion devil, the devil and all other devils within 60 feet make saving throws against it. If any devil succeeds, all the devils succeed. If all the devils fail, they all suffer the effect of a failed save. ### Legion's Link (Su) Whenever a legion devil takes damage, he can choose to transfer some of all of that damage to any other legion devils with 60 feet. Damage reduction only applies to damage taken by the initial damage, not to damaged transferred via this ability. Similarly, any healing applied to a legion devil can be transferred to any other legion devils within 60 feet, including healing beyond the legion devil's normal maximum HP. Other affects that share hit point damage, such as _shield other_ apply before the legion's link is applied. ### Shield Arm (Ex) The left arm of a legion devil is enlarged and heavily armored, providing it with a +3 shield bonus to its Armor Class. A legion devil can also use this arm to make a slam attack as a secondary weapon. A legion devil does not lose its arm's shield bonus when it attacks in this manner. #### tactics Individually, a legion devil is relatively weak. When encountered in numbers, they are formidable opponents who can easily overwhelm powerful foes. While legion devils are dim-witted brutes, they seem to form a sort of group mind when gathered together for battle. They fight with uncanny cunning, coordination, and tactical insight. In combat, legion devils readily adapt to the situation they face. They prefer to move in tightly clustered groups, the better to take advantage of their many special abilities. They attempt to swarm toward a foe and overpower him with sheer numbers. Their immunity to fear is reflected in their brutal disregard for casualties. Even as screaming orbs of energy rip into their ranks and voracious demons rip through their regiments, the legion devils fight on. #### Gear **Combat Gear** > studded leather armor, masterwork longsword, longbow with 20 arrows #### ecology **Terrain** Any land (Hell) **Organization** Team (2-4) or Troupe (5-8) **Treasure** Standard **Advancement** by character class Merregons are Hell’s weakest foot soldiers, warriors that serve in vast, endless legions. They overwhelm their enemies by working together as an effective team. Legion devils live an existence similar to mortals. They require barracks, training grounds, and other support to fight effectively. On Avernus, thousands of legion devil barracks stretch from horizon to horizon. At the first sign of an attack, or before a major incursion from Hell, the ranks of legion devils can take days to march from their encampments to a battle site. Legion devils are native to the Nine Hells of Baator. They are relentless in their duty and rarely stray from their encampments. If a legion devil isn’t on guard duty, it is practicing its weapon skills, studying tactics, cleaning the barracks, or performing some other assignment. A legion devil stands 6 feet tall and weighs 170 pounds. All legion devils look identical to one another. ### Society Legion devils are the utter ideal of law within Hell. They are utterly loyal, fearless, and perfectly routine in their lives. They go through strictly regimented schedules each day, patrolling, marching in formation, practicing, and maintaining their camps. Smart adventurers learn to carefully observe a legion devil camp. Once an observer has determined the legion devils’ schedule, he can be sure that they will follow it exactly again and again, at least until something disrupts the routine.