# Devil, Malebranche
>[!rimg]+
> ![[Placeholder2.png]]
*This massive, hulking fiend sports a pair of curving horns. Its black hide is thick, leathery, and covered in scars. It has a huge underslung jaw filled with jagged teeth, and its feral eyes glow with flickering shades of red.*
<div class="grid-container"><div class="MON">Malebranche</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Fiendish Codex 2 pg. 124, Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Outsider (devil, evil, lawful)
**Init** +3
**Senses** darkvision 60 ft., see in darkness; **Perception** +21
**Aura** fear (20 ft., DC 18 Will, 10 rounds)
#### defense
**AC** 32, 7 touch, 33 flat-footed (-1 Dex, +25 natural, -2 size)
**hp** 200 (16d10+112); regeneration 8 (acid or good weapons)
**Fort** +12, **Refl** +11, **Will** +12
**Feint** 31, **Demoralize** 28
**DR** 15/magic; **SR** 25
**Immune** fire, poison; **Resist** acid 10, cold 10
#### offense
**Speed** 40 ft., fly 120 ft. (average)
**Melee** +1 cold iron ranseur +26/+21/+16/+11 (2d8+16), gore +19 (2d6+5) or 2 claws +24 (1d8+10 plus grab), gore +24 (2d6+10)
**Space** 15 ft., **Reach** 15 ft. (30 ft. with ranseur)
#### statistics
**Str** 30, **Dex** 9, **Con** 25, **Int** 8, **Wis** 15, **Cha** 10
**BAB** +16, **CMB** +23, **CMD** 32, **TA** +24, **RTA** +13
**Feats** [[Cleave]], [[Flyby Attack]], [[Furious Focus]], [[Improved Initiative]], [[Lightning Reflexes]], [[Power Attack]], [[Powerful Charge]], [[Weapon Focus]] (ranseur)
**Skills** Acrobatics +18, Escape Artist +18, Fly +14, Perception +21, Sense Motive +21
**Languages** Infernal; telepathy 100 ft.
#### special abilities
### Fear Aura (Su)
At the end of each of a malebranche's turns, creatures within 20 feet of it must succeed on DC 18 Will saves or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected by that same malebranche's aura for 24 hours. Baatezu are immune to the aura.
#### tactics
Malebranches utilize their great strength to the best of their ability. When fighting in numbers, they fly on silent wings, dropping from the sky to deliver gore attacks, followed by a series of ranseur attacks. If a foe steps inside the reach of its ranseur, a malebranche resorts to its vicious claws.
#### Gear
**Combat Gear**
> +1 cold iron ranseur
#### ecology
**Terrain** Any land (Hell)
**Organization** Solitary, pair or team (3-4)
**Treasure** Standard
**Advancement** 17–32 HD (Huge); 33–48 HD (Gargantuan)
Malebranches are baatezu that serve other, more intelligent devils. They are brutes, lacking finesse or grace, but beneath their warlike facade lies a dim cunning.
At home anywhere in the Nine Hells, malebranches are not choosy about where they loiter. Most congregate in Avernus, to fight the endless hordes of demons and the occasional celestial expeditionary force. From the moment of their creation (or elevation from another kind of baatezu), they are abused, mistreated, and tormented, all to make them tough and resistant to pain. Malebranches do not enter into the pacts that allow baatezu to summon others of their kind, or at least they never put other devils in their debt.
Malebranches are native to the Nine Hells of Baator. They are most common on Avernus and Dis, but appear in sizable numbers throughout the plane.
The typical malebranche stands 22 feet tall and weighs about 10 tons. Malebranches are created from other devils, so they will vary a great deal in size depending on the characteristics of their original form. Some malebranches have been known to stand over 60 feet tall and weigh as much as 125 tons.
### Society
Malebranches are natural bullies. They push around and torment smaller creatures but simper and mewl when around their betters. A side effect of their brutal training pogrom is that all malebranches are fanatically loyal to greater baatezu. They exhibit an almost servile willingness to do whatever it is they are ordered to do, even if doing so means humiliation
or death.