# Demonhive Attendant >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >bite: 1d4 (×2) > >Melee/Ranged: +4/+6 > >Secondary: -1/+1 > >Multiattack: +2/+4 > >M/R_PA: +4/+6 > >2nd/PA: -1/+1 > >MA_PA: +2/+4 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 13; Con: 13; Int: 7; Wis: 12; Cha: 6 > > xFeat:: 2/2 (0) > > xClasSkil:: Climb, Fly, Perception > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Demonhive Attendant</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Outsider (evil) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +1 #### defense **AC** 15, 13 touch, 13 flat-footed (+2 Dex, +2 natural, +1 size) **hp** 21 (3d10+6) **Fort** +3, **Refl** +5, **Will** +4 **Feint** 14, **Demoralize** 14 #### offense **Speed** 40 ft., fly 40 ft. (good) **Melee** 2 claws +4 (1d3), bite +4 (1d3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** frenzied haste, hive mind #### statistics **Str** 11, **Dex** 15, **Con** 14, **Int** 2, **Wis** 13, **Cha** 1 **BAB** +3, **CMB** +2, **CMD** 14, **TA** +4, **RTA** +6 **Feats** [[Improved Initiative]], [[Multiattack]] **Skills** Climb +3, Fly +14, Perception +1 **Languages** #### special abilities ### Frenzied Haste (Ex) Whenever a demonhive queen takes damage, all the hive's attendants shudder with nervous energy. When the queen is reduced to -1 hit points or below, attendants enter a state of frenzied haste. Each attendant gains a +2 bonus on attack rolls and damage rolls, and one additional claw attack at its highest attack bonus. This frenzied haste lasts for the 1 minute, after which the attendant is fatigued for 10 minutes. ### Hive Mind (Ex) All demonhive members within 2 miles of a demonhive queen are in constant communication. If one is aware of a particular danger, they all are. If one in an encounter is not flat-footed, none of them are. No demonhive member in an encounter is considered flanked unless all of them are.