# Demonhive Attendant
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d3 (×2)
> >bite: 1d4 (×2)
> >Melee/Ranged: +4/+6
> >Secondary: -1/+1
> >Multiattack: +2/+4
> >M/R_PA: +4/+6
> >2nd/PA: -1/+1
> >MA_PA: +2/+4
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 13; Con: 13; Int: 7; Wis: 12; Cha: 6
> > xFeat:: 2/2 (0)
> > xClasSkil:: Climb, Fly, Perception
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Demonhive Attendant</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Outsider (evil)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +1
#### defense
**AC** 15, 13 touch, 13 flat-footed (+2 Dex, +2 natural, +1 size)
**hp** 21 (3d10+6)
**Fort** +3, **Refl** +5, **Will** +4
**Feint** 14, **Demoralize** 14
#### offense
**Speed** 40 ft., fly 40 ft. (good)
**Melee** 2 claws +4 (1d3), bite +4 (1d3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** frenzied haste, hive mind
#### statistics
**Str** 11, **Dex** 15, **Con** 14, **Int** 2, **Wis** 13, **Cha** 1
**BAB** +3, **CMB** +2, **CMD** 14, **TA** +4, **RTA** +6
**Feats** [[Improved Initiative]], [[Multiattack]]
**Skills** Climb +3, Fly +14, Perception +1
**Languages**
#### special abilities
### Frenzied Haste (Ex)
Whenever a demonhive queen takes damage, all the hive's attendants shudder with nervous energy. When the queen is reduced to -1 hit points or below, attendants enter a state of frenzied haste. Each attendant gains a +2 bonus on attack rolls and damage rolls, and one additional claw attack at its highest attack bonus. This frenzied haste lasts for the 1 minute, after which the attendant is fatigued for 10 minutes.
### Hive Mind (Ex)
All demonhive members within 2 miles of a demonhive queen are in constant communication. If one is aware of a particular danger, they all are. If one in an encounter is not flat-footed, none of them are. No demonhive member in an encounter is considered flanked unless all of them are.