# Demon, Skulvyn >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Skulvyn</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Fiend Folio pg. 54</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Outsider (aquatic, chaotic, demon, evil) **Init** +3 **Senses** darkvision 60 ft., scent; **Perception** +6 **Aura** slow (30 ft., DC 12 Will) #### defense **AC** 18, 12 touch, 15 flat-footed (+3 Dex, +6 natural, -1 size) **hp** 30 (4d10+8) **Fort** +6, **Refl** +4, **Will** +3 **Feint** 13, **Demoralize** 13 **DR** 5/good; **SR** 15 #### offense **Speed** 10 ft., swim 50 ft. **Melee** bite +7 (1d8+4), 2 claws +7 (1d6+4), 4 tail slap+5 (1d4+2 plus wounding) **Space** 10 ft., **Reach** 10 ft. #### statistics **Str** 18, **Dex** 16, **Con** 15, **Int** 5, **Wis** 8, **Cha** 11 **BAB** +4, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +6 **Feats** [[Combat Reflexes]], [[Multiattack]] **Skills** Perception +6, Stealth +8, Swim +19 **Languages** Abyssal #### special abilities ### Slow Aura (Su) Creatures that come within 30 feet of a skulvyn must succeed on a DC 12 Will save or become slowed (as if by a _slow_ spell) for 4 rounds. Skulvyns are immune to this aura. A creature that makes a successful saving throw is immune to that particular skulvyn's slow aura for 24 hours. The save DC is Charisma-based. ### Wounding (Ex) The damage from a skulvyn's tail slap attacks causes persistent wounds that deal an additional 1 point of bleed damage. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be staunced with a successful DC 15 Heal check or the application of any magic that heals hit point damage. #### ecology **Terrain** Any water (Abyss) **Organization** Solitary or school (2–12) **Treasure** None **Advancement** 5–12 HD (Large) The skulvyn is a bestial demon that haunts the reeking seas of the Abyss, constantly on the hunt for prey to torment and eat. A skulvyn looks like a streamlined lizard with broad clawed feet that are almost flippers. Its head is snakelike in shape, with a wide jaw and bulging black eyes. It has four long tails that can propel it through the water at great speed; the razor-sharp spines on the tails make them terribleweapons as well. The most disturbing aspect of a skulvyn may be its strange aura of magical energy that causes other creatures tomove and react with agonizing slowness. Skulvyns use this aura to great advantage, remaining just out of reach of a slowed victim while he gradually bleeds to death.