# Demon, Myrmyxicus
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<div class="grid-container"><div class="MON">Myrmyxicus</div>
<div class="CR">CR 21 (409,600 XP)</div>
<div class="SOU">Fiend Folio pg. 52</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Outsider (aquatic, chaotic, demon, evil)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +32
#### defense
**AC** 33, 15 touch, 31 flat-footed (+2 Dex, +18 natural, +5 profane, -2 size)
**hp** 225 (18d10+126)
**Fort** +20, **Refl** +8, **Will** +18
**Feint** 42, **Demoralize** 35
**Defensive Abilities** unholy ichor
**DR** 15/cold iron and good; **SR** 32
**Immune** electricity, poison; **Resist** acid 20, fire 20
#### offense
**Speed** 20 ft., fly 40 ft. (poor), swim 60 ft.
**Melee** +3 unholy scythe +27/+22/+17/+12 (2d8+19+2d6/19-20/x4), +3 unholy scythe +27/+22 (2d8+19+2d6/19-20/x4), bite +25 (2d8+5), tail +25 (2d8+5 plus 1d6 Cha drain), 6 tentacles +25 (2d8+5 plus grab) or 4 slams +27 (1d8+11), bite +27 (2d8+11), tail +25 (1d8+5 plus 1d6 Cha drain), 6 tentacles +25 (1d6+5 plus grab)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** breath weapon, constrict (1d6+5), infuse scythe
**Spell-Like Abilities** (CL 18th, Concentration +23)
> **At will**— _cause fear_, _charm monster_, _freedom of movement_, _greater teleport_ (self plus 50 lbs. of gear only), _telekinesis_, _true seeing_
> **3/day**— _control water_, _control weather_, _greater dispelling_, _unholy aura_, _unholy blight_.
> **1/day**— _summon_ (9th level, 2d6 skulvyns or 1 hezrou, 75%)
#### statistics
**Str** 33, **Dex** 15, **Con** 24, **Int** 22, **Wis** 24, **Cha** 21
**BAB** +18, **CMB** +26, **CMD** 43, **TA** +27, **RTA** +18
**Feats** [[Alertness]], [[Cleave]], [[Great Fortitude]], [[Greater Two-Weapon Fighting]], [[Improved Critical]] (scythe), [[Multiattack]], [[Two-Weapon Fighting]], [[Power Attack]], [[Weapon Focus]] (scythe)
**Skills** Bluff +26, Diplomacy +23, Fly +15, Intimidate +26, Knowledge (arcana) +27, Knowledge (planes) +27, Perception +32, Sense Motive +32, Spellcraft +27, Stealth +19, Survival +25, Swim +40
**Languages** Abyssal, Aklo, Aquan, Celestial, Draconic, Infernal; telepathy 100 ft.
#### special abilities
### Breath Weapon (Su)
Once per minute, a myrmyxicus can exhale a 40-foot cone of unholy black vapor. Creatures in the area must succeed at a DC 26 Fortitude save or become nauseated, and good-aligned creatures in the area must succeed at a DC 26 Reflex save or take 10d6 points of damage. The unholy power of the vapor persists for 1d6 rounds, and good-aligned creatures who enter or remain within the area of effect take an additional 5d6 points of damage. The save DC is Constitution-based.
### Charisma Drain (Su)
A creature struck by a myrmyxicus's tail attack takes 1d6 points of Charisma drain. The myrmyxicus heals 5 points of damage whenever it drains Charisma, gaining any excess as temporary hit points.
### Infuse Scythe (Su)
A myrmyxicus can infuse any masterwork weapon it wields with unholy magical energies, transforming it into a +3 unholy weapon.
### Unholy Ichor (Su)
The thick, tarlike blood of a myrmyxicus sprays upon any creature that deals damage to the demon natural attack or non-reach melee weapon that deals piercing or slashing damage. Such creatures must succeed at a DC 26 Reflex save, or be nauseated for 1d4 rounds. Good-aligned creatures hit with the spray take 2d6 unholy damage, regardless of whether they save against the nauseating effect.
#### ecology
**Terrain** Any water (Abyss)
**Organization** Solitary
**Treasure** Standard coins, double goods, standard items
The devastating and terrible myrmyxicuses are among the most powerful of the tanar’ri. They are feared and respectedby most anything they encounter.
A myrmyxicus is a truly terrifying sight. Its greasy green body is eellike, measuring nearly 25 feet in length. A tall row of spines runs down its back, and the tip of its tail is adorned with a slavering lamprey mouth. The myrmyxicus has a powerfully muscled humanoid torso with four arms arranged symmetrically around the chest. Six octopoid tentacles are arranged in a similar manner around the creature’s waist, where its torso turns into its long eel-like tail. The head of a myrmyxicus resembles that of a prehistoric sea reptile, with a fanged snout and tiny black eyes, but with the addition of three pairs of curling horns like those of a ram.
The myrmyxicuses rule vast regions of the Abyssal oceans from floating citadels made of millions of tons offish skeletons and razor-sharp shells and coral. They are their own masters, and they never serve any other creature for long. Many myrmyxicuses spend ages looking for ways to transport their floating citadels into the seas of other Abyssal layers or even other planes to expand their enslaved empires.
### Combat
Unlike most powerful tanar’ri, the myrmyxicus does not have a huge array of spell-like powers to rely upon. Not that it needs such powers; in combat, few creatures can match the horrible fury of an enraged myrmyxicus. It spreads its attacks out among any creatures it can affect, only focusing its attacks on a single target in the rare case when it meets a creature that poses a challenge.