# Demon, Kelvezu >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >scimitar of greater woundingMelee/Ranged: +17/+22 > >Secondary: +12/+17 > >Multiattack: +15/+20 > >M/R_PA: +17/+22 > >2nd/PA: +12/+17 > >MA_PA: +15/+20 > >Itterative: 3 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 21; Dex: 26; Con: 19; Int: 19; Wis: 19; Cha: 19 > > xFeat:: 4/6 (2) > > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (nobility), Perception, Sense Motive, Sleight of Hand, Stealth > > SaveDiff:: +/- 4 > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Kelvezu</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, demon, evil) **Init** +14 **Perception** +18 #### defense **AC** 35, 20 touch, 25 flat-footed (+10 Dex, +15 natural) **hp** 96 (12d10+36) **Fort** +7, **Refl** +18, **Will** +11 **Feint** 28, **Demoralize** 25 **DR** 15/cold iron good; **SR** 29 **Immune** electricity, poison; **Resist** acid 20, fire 20 #### offense **Speed** 30 ft., fly 60 ft. (good) **Melee** +1 scimitar of greater wounding +16/+11/+6 (1d6+6/18-20 plus poison), +1 dagger of wounding +16/+11 (1d4+3/19-20 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** evasion, poison, uncanny dodge #### statistics **Str** 21, **Dex** 31, **Con** 16, **Int** 17, **Wis** 16, **Cha** 16 **BAB** +12, **CMB** +17, **CMD** 37, **TA** +17, **RTA** +22 **Feats** [[Greater Two-Weapon Fighting]], [[Improved Initiative]], [[Improved Two-Weapon Fighting]], [[Two-Weapon Fighting]] **Skills** Bluff +18, Diplomacy +15, Fly +29, Intimidate +15, Knowledge (nobility) +15, Perception +18, Sense Motive +18, Sleight of Hand +22, Stealth +25 **Languages** #### special abilities ### Evasion (Ex) If exposed to any effect that normally allows a Reflex save for half damage, a kelvezu takes no damage on a successful saving throw. ### Poison (Ex) Manu—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name.