# Demon, Kelvezu
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >scimitar of greater woundingMelee/Ranged: +17/+22
> >Secondary: +12/+17
> >Multiattack: +15/+20
> >M/R_PA: +17/+22
> >2nd/PA: +12/+17
> >MA_PA: +15/+20
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 21; Dex: 26; Con: 19; Int: 19; Wis: 19; Cha: 19
> > xFeat:: 4/6 (2)
> > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (nobility), Perception, Sense Motive, Sleight of Hand, Stealth
> > SaveDiff:: +/- 4
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Kelvezu</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil)
**Init** +14
**Perception** +18
#### defense
**AC** 35, 20 touch, 25 flat-footed (+10 Dex, +15 natural)
**hp** 96 (12d10+36)
**Fort** +7, **Refl** +18, **Will** +11
**Feint** 28, **Demoralize** 25
**DR** 15/cold iron good; **SR** 29
**Immune** electricity, poison; **Resist** acid 20, fire 20
#### offense
**Speed** 30 ft., fly 60 ft. (good)
**Melee** +1 scimitar of greater wounding +16/+11/+6 (1d6+6/18-20 plus poison), +1 dagger of wounding +16/+11 (1d4+3/19-20 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** evasion, poison, uncanny dodge
#### statistics
**Str** 21, **Dex** 31, **Con** 16, **Int** 17, **Wis** 16, **Cha** 16
**BAB** +12, **CMB** +17, **CMD** 37, **TA** +17, **RTA** +22
**Feats** [[Greater Two-Weapon Fighting]], [[Improved Initiative]], [[Improved Two-Weapon Fighting]], [[Two-Weapon Fighting]]
**Skills** Bluff +18, Diplomacy +15, Fly +29, Intimidate +15, Knowledge (nobility) +15, Perception +18, Sense Motive +18, Sleight of Hand +22, Stealth +25
**Languages**
#### special abilities
### Evasion (Ex)
If exposed to any effect that normally allows a Reflex save for half damage, a kelvezu takes no damage on a successful saving throw.
### Poison (Ex)
Manu—Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Uncanny Dodge (Ex)
This ability functions as the rogue class feature of the same name.