# Demon, Ice
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bladeMelee/Ranged: +12/+13
> >Secondary: +7/+8
> >Multiattack: +10/+11
> >M/R_PA: +12/+13
> >2nd/PA: +7/+8
> >MA_PA: +10/+11
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 17; Dex: 18; Con: 15; Int: 14; Wis: 15; Cha: 13
> > xFeat:: 4/5 (1)
> > xClasSkil:: Acrobatics, Climb, Fly, Perception, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ice Demon</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Dragon #306</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, cold, demon, evil)
**Init** +3
**Perception** +0
#### defense
**AC** 22, 13 touch, 19 flat-footed (+3 Dex, +8 natural, +1 shield)
**hp** 50 (10d10)
**Fort** +3, **Refl** +10, **Will** +7
**Feint** 20, **Demoralize** 20
**DR** 10/lawful; **SR** 17
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft., fly 60 ft. (average)
**Melee** ice blade +12/+7 (1d6+2 plus ice shards), ice blade +12 (1d6+1 plus ice shards)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** ice blades, ice shards
#### statistics
**Str** 15, **Dex** 17, **Con** 11, **Int** 8, **Wis** 10, **Cha** 6
**BAB** +10, **CMB** +12, **CMD** 25, **TA** +12, **RTA** +13
**Feats** [[Improved Natural Attack]], [[Improved Two-Weapon Fighting]], [[Two-Weapon Fighting]], [[Weapon Focus]] (short sword)
**Skills** Acrobatics +13, Climb +12, Fly +16, Perception +0, Stealth +16, Survival +10
**Languages**
#### special abilities
### Ice Blades (Su)
The twin weapons wielded by an ice demon resemble short swords with barbed blades made entirely of ice. In an ice demon's hands, each such ice blade functions as a +2 short sword. In the hands of any other creature, it functions as a normal short sword until it melts away, which occurs after it has been outside the possession of an ice demon for 1 hour. An ice demon can make new ice blades as a move action that provokes an attack of opportunity.
### Ice Shards (Su)
With each successful hit, an ice blade in the hands on an ice demon deposits small, razor-sharp slivers of ice in the wound. On demon's next turn, the shards burrow into the victim's flesh, dealing 3d6 points of cold damage (Fort save DC 18 for half) before melting away. The shards can be removed harmlessly with a Heal check (DC 20), or by dealing 10 points of fire damage to the affected creature.