# Demon, Earth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greatclub: 1d10 (×2) > >Melee/Ranged: +11/+7 > >Secondary: +6/+2 > >Multiattack: +9/+5 > >M/R_PA: +8/+4 > >2nd/PA: +3/-1 > >MA_PA: +6/+2 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 17; Dex: 13; Con: 17; Int: 11; Wis: 13; Cha: 12 > > xFeat:: 3/4 (1) > > xClasSkil:: Acrobatics, Perception, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Earth Demon</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Dragon #306</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, demon, earth, evil) **Init** –1 **Perception** -1 #### defense **AC** 21, 9 touch, 22 flat-footed (-1 Dex, +12 natural) **hp** 64 (8d10+24) **Fort** +5, **Refl** +5, **Will** +5 **Feint** 17, **Demoralize** 17 **DR** 5/good; **SR** 16 **Immune** fire #### offense **Speed** 20 ft., burrow 20 ft. **Melee** greatclub +11/+6 (1d10+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** earthen form, fire of earth #### statistics **Str** 17, **Dex** 8, **Con** 16, **Int** 5, **Wis** 8, **Cha** 7 **BAB** +8, **CMB** +8, **CMD** 17, **TA** +11, **RTA** +7 **Feats** [[Improved Sunder]], [[Power Attack]], [[Skill Focus]] (Hide) **Skills** Acrobatics +7 (-4 when jumping), Perception -1, Stealth +10, Survival +7 **Languages** #### special abilities ### Earthen Form (Su) At will, an earth demon can use a standard action to take the shape of a Medium-size rock, boulder, or other earthen terrain feature. In this form, the earth demon cannot move, is considered flat-footed, and it gains a +10 competence bonus on Stealth checks when in surroundings that would normally include such features. The earth demon can return to its standard shape at will as a move action. ### Fire of Earth (Ex) An earth demon's blood runs as hot as fiery lava. Whenever the creature is hit with a piercing or slashing weapon, its burning blood sprays out in a 5-foot-wide, 10-foot line toward the origin of the attack. Any creature caught in the spray (normally only the opponent that made the attack) must make a successful Reflex save (DC 17) or take 1d8 points of fire damage.