# Demon, Earth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >greatclub: 1d10 (×2)
> >Melee/Ranged: +11/+7
> >Secondary: +6/+2
> >Multiattack: +9/+5
> >M/R_PA: +8/+4
> >2nd/PA: +3/-1
> >MA_PA: +6/+2
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 17; Dex: 13; Con: 17; Int: 11; Wis: 13; Cha: 12
> > xFeat:: 3/4 (1)
> > xClasSkil:: Acrobatics, Perception, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Earth Demon</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dragon #306</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, earth, evil)
**Init** –1
**Perception** -1
#### defense
**AC** 21, 9 touch, 22 flat-footed (-1 Dex, +12 natural)
**hp** 64 (8d10+24)
**Fort** +5, **Refl** +5, **Will** +5
**Feint** 17, **Demoralize** 17
**DR** 5/good; **SR** 16
**Immune** fire
#### offense
**Speed** 20 ft., burrow 20 ft.
**Melee** greatclub +11/+6 (1d10+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** earthen form, fire of earth
#### statistics
**Str** 17, **Dex** 8, **Con** 16, **Int** 5, **Wis** 8, **Cha** 7
**BAB** +8, **CMB** +8, **CMD** 17, **TA** +11, **RTA** +7
**Feats** [[Improved Sunder]], [[Power Attack]], [[Skill Focus]] (Hide)
**Skills** Acrobatics +7 (-4 when jumping), Perception -1, Stealth +10, Survival +7
**Languages**
#### special abilities
### Earthen Form (Su)
At will, an earth demon can use a standard action to take the shape of a Medium-size rock, boulder, or other earthen terrain feature. In this form, the earth demon cannot move, is considered flat-footed, and it gains a +10 competence bonus on Stealth checks when in surroundings that would normally include such features. The earth demon can return to its standard shape at will as a move action.
### Fire of Earth (Ex)
An earth demon's blood runs as hot as fiery lava. Whenever the creature is hit with a piercing or slashing weapon, its burning blood sprays out in a 5-foot-wide, 10-foot line toward the origin of the attack. Any creature caught in the spray (normally only the opponent that made the attack) must make a successful Reflex save (DC 17) or take 1d8 points of fire damage.