# Demon, Ash
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >Melee/Ranged: +6/+7
> >Secondary: +1/+2
> >Multiattack: +4/+5
> >M/R_PA: +6/+7
> >2nd/PA: +1/+2
> >MA_PA: +4/+5
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 14; Con: 15; Int: 13; Wis: 14; Cha: 13
> > xFeat:: 2/3 (1)
> > xClasSkil:: Acrobatics, Escape Artist, Intimidate, Perception, Sense Motive, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Ash Demon</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dragon #306</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil, fire)
**Init** +1
**Perception** +10
#### defense
**AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural)
**hp** 42 (6d10+12)
**Fort** +4, **Refl** +6, **Will** +6
**Feint** 20, **Demoralize** 17
**DR** 5/magic; **SR** 15
**Immune** fire
**Weakness** vulnerable to cold
#### offense
**Speed** 30 ft.
**Melee** 2 claws +6 (1d4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** ash form, stream of ashes
#### statistics
**Str** 10, **Dex** 13, **Con** 14, **Int** 11, **Wis** 13, **Cha** 10
**BAB** +6, **CMB** +6, **CMD** 17, **TA** +6, **RTA** +7
**Feats** [[Dodge]], [[Mobility]]
**Skills** Acrobatics +7, Escape Artist +7, Intimidate +6, Perception +10, Sense Motive +10, Stealth +10
**Languages**
#### special abilities
### Ash Form (Su)
Three times per day, an ash demon can take the form of a cloud of fine, powdery soot. This has the same effect as the gaseous form spell cast by a spellcaster of a level equal to the ash demon's Hit Dice.
### Stream of Ashes (Su)
Once every 1d4 rounds, an ash demon can breathe a stream of ashes at a single target as a ranged touch attack (maximum range 50 feet, no range increment). If the attack hits, the target must succeed at a DC 15 Fortitude save, or take 2d6 points of damage and be dazed for the round by the choking ash. Each round, affected creatures can make a new saving throw against the effect at the start of their turn, but the effect persists until either a successful save is made, or the affected creature dies. Creatures that do not breathe are not affected. A creature cannot be affected by more than one stream of ashes attacks at a time.