# Demon, Ash >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +6/+7 > >Secondary: +1/+2 > >Multiattack: +4/+5 > >M/R_PA: +6/+7 > >2nd/PA: +1/+2 > >MA_PA: +4/+5 > >Itterative: 2 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 14; Con: 15; Int: 13; Wis: 14; Cha: 13 > > xFeat:: 2/3 (1) > > xClasSkil:: Acrobatics, Escape Artist, Intimidate, Perception, Sense Motive, Stealth > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ash Demon</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Dragon #306</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, demon, evil, fire) **Init** +1 **Perception** +10 #### defense **AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural) **hp** 42 (6d10+12) **Fort** +4, **Refl** +6, **Will** +6 **Feint** 20, **Demoralize** 17 **DR** 5/magic; **SR** 15 **Immune** fire **Weakness** vulnerable to cold #### offense **Speed** 30 ft. **Melee** 2 claws +6 (1d4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** ash form, stream of ashes #### statistics **Str** 10, **Dex** 13, **Con** 14, **Int** 11, **Wis** 13, **Cha** 10 **BAB** +6, **CMB** +6, **CMD** 17, **TA** +6, **RTA** +7 **Feats** [[Dodge]], [[Mobility]] **Skills** Acrobatics +7, Escape Artist +7, Intimidate +6, Perception +10, Sense Motive +10, Stealth +10 **Languages** #### special abilities ### Ash Form (Su) Three times per day, an ash demon can take the form of a cloud of fine, powdery soot. This has the same effect as the gaseous form spell cast by a spellcaster of a level equal to the ash demon's Hit Dice. ### Stream of Ashes (Su) Once every 1d4 rounds, an ash demon can breathe a stream of ashes at a single target as a ranged touch attack (maximum range 50 feet, no range increment). If the attack hits, the target must succeed at a DC 15 Fortitude save, or take 2d6 points of damage and be dazed for the round by the choking ash. Each round, affected creatures can make a new saving throw against the effect at the start of their turn, but the effect persists until either a successful save is made, or the affected creature dies. Creatures that do not breathe are not affected. A creature cannot be affected by more than one stream of ashes attacks at a time.