# Demon, Alkilith
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Alkilith Demon</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Fiend Folio pg. 46</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil)
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +7
#### defense
**AC** 24, 18 touch, 16 flat-footed (+7 Dex, +1 dodge, +6 natural)
**hp** 94 (11d10+33)
**Fort** +10, **Refl** +10, **Will** +10
**Feint** 31, **Demoralize** 24
**Defensive Abilities** amorphous
**DR** 15/good and slashing; **SR** 25
**Immune** acid, electricity, poison; **Resist** fire 20
#### offense
**Speed** 40 ft.
**Melee** 4 slams +19 (1d4+3 plus acidic tar)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** acidic tar, command ooze
**Spell-Like Abilities** (CL 11; Concentration +13)
> **At will**— _contagion_, _desecrate_, _detect magic_, _dispel magic_, _enervation_, _hold monster_, _magic circle against good_, _stinking cloud_, _greater teleport_ (self only), _wall of ice_
> **3/day**— _cone of cold_, _unholy blight_
> **1/day** _summon_ (level 5, 1 hezrou, 50%)
#### statistics
**Str** 16, **Dex** 25, **Con** 16, **Int** 14, **Wis** 17, **Cha** 15
**BAB** +11, **CMB** +14, **CMD** 31, **TA** +14, **RTA** +18
**Feats** [[Alertness]], [[Dodge]], [[Combat Reflexes]], [[Piranha Strike]], [[Weapon Finesse]], [[Weapon Focus]] (slam)
**Skills** Bluff +16, Diplomacy +13, Disguise +16, Escape Artist +21, Intimidate +16, Perception +7, Sense Motive +21, Spellcraft +16, Survival +14
**Languages** Abyssal, Celestial, telepathy 100 ft.
**SQ** cloudkill form
#### special abilities
### Acidic Tar (Su)
An alkilith's pseudopods are covered in a sicky, corrosive tar. Creatures struck by an alkilith's slam immediately take 1d6 points of acid damage, and take an addition 1d6 per round for 1d6 rounds. At the start of their turn, an affected creature can attempt a DC 18 Fortitude save to end the effect. The tar also coats items in a creature's possession. Determine which item is affected in the same manner as determining which possessions are damaged on a roll of a natural 1 on a reflex save. Multiple applications of the acidic tar do not stack, but will reset the duration of the effect. The save DCs are Constitution-based.
### Cloudkill Form (Su)
As a full-round action, an alkilith can assume the form of a cloud of noxious green vapor. The alkilith becomes gaseous (as if it were the target of a _gaseous form_ spell) in this form, and anyone inside the alkilith's space is treated as if in the area of a _cloudkill_ (Fort save DC 17). Returning to its solid form is a full-round action.
### Control Ooze (Su)
An alkilith can control the actions of any ooze within 60 feet as a free action. Affected oozes can resist control with a successful DC 17 Will save. A successful save allows the ooze to resist control for 1 round.
#### ecology
**Terrain** Any land and underground (Abyss)
**Organization** Solitary or gang (2–4)
**Treasure** Standard
**Advancement** 12–22 HD (Large), 23–33 HD (Huge), 34–44 HD (Gargantuan), 45+ HD (Colossal)
Even among demons there are those that disgust and terrify; the alkilith is one of these. A shapeless horror used by demon lords for missions in regions most demons would hesitate to venture into, the alkilith is despised and feared by most other demons. Alkiliths thrive in the foulest and most inhospitable places in the Abyss. They are pollution and corruption made sentient and hatefully alive.
An alkilith appears as a shivering blob of phosphorescent green corruption surrounded by a cracked, leathery coating that constantly oozes, secretes, hardens, and splits open. Dark, swollen eye-globules dot the surface of its body.
Though alkiliths are at least as large as a human, they can shape their amorphous bodies to fit through cracks as small as 1 inch wide.
### Combat
Despite their gelatinous shape, alkiliths can move at a respectable speed. They can attack up to four times a round with pseudopods of acidic slime. These hideous creatures take great
pleasure in corrupting and polluting their environs, and they have been known to ignore attackers for a chance to corrupt a pool of fresh water. There seems to be no upper limit to an alkilith’s size; planar travelers tell stories of alkiliths the size of lakes in the deepest reaches of the Abyss.