# Demon, Alkilith
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +14/+18
> >Secondary: +9/+13
> >Multiattack: +12/+16
> >M/R_PA: +14/+18
> >2nd/PA: +9/+13
> >MA_PA: +12/+16
> >Itterative: 3
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 22; Con: 18; Int: 17; Wis: 18; Cha: 17
> > xFeat:: 4/6 (2)
> > xClasSkil:: Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Perception, Sense Motive, Spellcraft, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Alkilith Demon</div>
<div class="CR">CR 14 (38,400 XP)</div>
<div class="SOU">Fiend Folio pg. 46</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, demon, evil)
**Init** +7
**Perception** +7
#### defense
**AC** 23, 17 touch, 16 flat-footed (+7 Dex, +6 natural)
**hp** 88 (11d10+33)
**Fort** +6, **Refl** +14, **Will** +10
**Feint** 31, **Demoralize** 24
**Defensive Abilities** amorphous, bludgeoning resistance
**DR** 15/good; **SR** 25
**Immune** acid, electricity, harmflul gas, poison; **Resist** acid 20, fire 20
#### offense
**Speed** 40 ft.
**Melee** 4 slams +19 (1d4+3 plus acid)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** acidic tar, cloudkill form, command ooze
#### statistics
**Str** 16, **Dex** 25, **Con** 16, **Int** 14, **Wis** 17, **Cha** 15
**BAB** +11, **CMB** +14, **CMD** 31, **TA** +14, **RTA** +18
**Feats** [[Alertness]], [[Combat Reflexes]], [[Weapon Finesse]], [[Weapon Focus]] (slam)
**Skills** Bluff +16, Diplomacy +13, Disguise +13, Escape Artist +18, Intimidate +13, Perception +7, Sense Motive +21, Spellcraft +13, Survival +14
**Languages**
#### special abilities
### Acidic Tar (Su)
An alkilith's pseudopods are covered in a sicky, corrosive tar. Creatures struck by an alkilith's slam take 1d6 points of acid damage per round for 1d6 rounds. A suceessful DC 18 Fortitude save negates further damage, and ends the effect. The tar also coats items in a creature's possession. Determine which item is affected in the same manner as determining which possesions are damaged on a roll of a natural 1 on a reflex save. Multiple applications of the acidic tar do not stack, but will reset the duration of the effect. The save DCs are Constitution-based.
### Cloudkill Form (Su)
As a full-round action, an alkilith can assume the form of a cloud of noxious green vapor. The alkilith becomes gaseous (as if it were the target of a gaseous form spell) in this form, and anyone inside the alkilith's space is treath as if in the area of a cloudkill (Fort save DC 17). Returning to its solid form is a full-round action.
### Control Ooze (Su)
An alkilith can control the actions of any ooze within 60 feet as a free action. Affected oozes can resist control with a successful DC 17 Will save. A successful save allows the ooze to resist control for 1 round.
#### ecology
**Terrain** Any land and underground (Abyss)
**Organization** Solitary or gang (2–4)
**Treasure** Standard
**Advancement** 12–22 HD (Large), 23–33 HD (Huge), 34–44 HD (Gargantuan), 45+ HD (Colossal)
Even among demons there are those that disgust and ter-rify; the alkilith is one of these. A shapeless horror usedby demon lords for missions in regions most demonswould hesitate to venture into, the alkilith is despisedand feared by most other demons. Alkiliths thrive in thefoulest and most inhospitable places in the Abyss. Theyare pollution and corruption made sentient and hate-fully alive.An alkilith appears as a shivering blob of phosphores-cent green corruption surrounded by a cracked, leath-ery coating that constantly oozes, secretes,hardens, and splits open. Dark, swollen eye-globules dot the surface of its body. Thoughalkiliths are at least as large as a human,they can shape their amorphousbodies to fit through cracks assmall as 1 inch wide.