# Demon, Air >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >beakMelee/Ranged: +6/+8 > >Secondary: +1/+3 > >Multiattack: +4/+6 > >M/R_PA: +6/+8 > >2nd/PA: +1/+3 > >MA_PA: +4/+6 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 15; Con: 12; Int: 9; Wis: 14; Cha: 12 > > xFeat:: 2/3 (1) > > xClasSkil:: Climb, Fly, Perception, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Air Demon</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #306 pg. 130</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (air, chaotic, demon, evil) **Init** +3 **Perception** +2 #### defense **AC** 18, 13 touch, 15 flat-footed (+3 Dex, +5 natural) **hp** 25 (5d10) **Fort** +1, **Refl** +7, **Will** +6 **Feint** 17, **Demoralize** 17 **DR** 5/magic; **SR** 14 **Immune** cold, electricity #### offense **Speed** 30 ft., fly 80 ft. (perfect) **Melee** 2 claws +6 (1d4+1), beak +6 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** air blast #### statistics **Str** 12, **Dex** 16, **Con** 11, **Int** 5, **Wis** 15, **Cha** 10 **BAB** +5, **CMB** +6, **CMD** 19, **TA** +6, **RTA** +8 **Feats** [[Flyby Attack]], [[Multiattack]] **Skills** Climb +6, Fly +19, Perception +2, Survival +7 **Languages** #### special abilities ### Air Blast (Su) At will, an air demon can form a powerful sphere out of air and send it whistling toward a target as a ranged touch attack (maximum range 100 feet, no range increment). If the attack hits, the target takes 3d6 points of damage and must make a successful Strength check (DC 12) or be pushed 5 feet directly backward and knocked prone. #### ecology **Terrain** Any land and underground **Organization** Graz’zt plus 6 lamias, succubi, or mariliths **Treasure** Quadruple One of the most powerful demons in all the Abyss, Graz’zt is lord of three layers of that plane. He is a tall, darkly hand- some demon with shiny black skin and green, glowing eyes. Graz’zt dresses in regal finery, but his slightly pointed ears and yellow fangs mark him for the demon he is. Most strik- ing of all are his digits: He has six ebony fingers on each hand and six toes on each foot. Tales are told among common folk that a dark-skinned fiend sometimes visits witches and sorcerers, granting them both sexual favors and magical powers. Graz’zt is the truth of that legend. A deeply sexual, erotic being, the Dark Prince never goes anywhere without a retinue of female monsters—usually lamias, succubi, or mariliths. He is dan- gerously charming and seductive, and he speaks with such eloquence and grandeur that one might think him a devil, not a demon. Graz’zt has long been in a state of war with both Demo- gorgon and Orcus. At one point he had the upper hand in this conflict, but he was suddenly summoned to the Material Plane by Zagyg, the mad archmage. There, he was impris- oned and subjugated until he was able to win his freedom at the cost of being imprisoned on his own plane for a time. No one knows if he is still under the restriction or not—and he is certainly not telling. Graz’zt’s symbol is a black, six-fingered hand.