# Defacer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +12/+10
> >Secondary: +7/+5
> >Multiattack: +10/+8
> >M/R_PA: +12/+10
> >2nd/PA: +7/+5
> >MA_PA: +10/+8
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 19; Dex: 17; Con: 15; Int: 13; Wis: 16; Cha: 17
> > xFeat:: 4/6 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Defacer</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Undead
**Init** +2
**Senses** darkvision 60 ft., tremorsense 60 ft.; **Perception** +15
**Aura** frightful keening (60 ft.)
#### defense
**AC** 19, 12 touch, 17 flat-footed (+2 Dex, +7 natural)
**hp** 66 (11d8+22)
**Fort** +5, **Refl** +5, **Will** +8
**Feint** 25, **Demoralize** 22
**DR** 10/silver
#### offense
**Speed** 30 ft., burrow 30 ft.
**Melee** 2 slams +12 (1d4+4 plus stunning possession)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** frightful keening, steal face, stunning possession
#### statistics
**Str** 18, **Dex** 15, **Con** —, **Int** 7, **Wis** 13, **Cha** 14
**BAB** +8, **CMB** +12, **CMD** 24, **TA** +12, **RTA** +10
**Feats** [[Dodge]], [[Mobility]], [[Spring Attack]], [[Weapon Focus]] (slam),]]
**Skills** Perception +15, Sense Motive +15
**Languages**
#### special abilities
### Frightful Keening (Su)
The faces that whirl about the head of a defacer constantly wail and scream. This noise can be heard through earth and stone as easily as it can through air. A defacer cannot stop this keening. Any creature that can hear the sound and that is within 60 feet of a defacer is automatically shaken. This is a sonic, mind-affecting, fear effect.
### Steal Face (Su)
If a defacer's slam attack kills a creature with an Intelligence of 3 or higher, or if the defacer touches the body of such a creature within 1 day of its death, the defacer steals its face as an swift action. This physically erases the facial features of the body, including bone structure, mouth, and teeth, leaving a smooth and blank surface. This defilement of the corpse draws the soul of the creature to the defacer, and it becomes one of the keening faces that whirl about the defacer's head. Nothing short of destroying the defacer restores a corpse's face and frees the soul. For 1 day after stealing a face, the defacer's blank visage takes the shape of that creature's face in the same manner as a creature affected by its stunning possession. This effect ends if the defacer uses its earth glide ability, which it is loath to do unless it thinks it can take another creature's face that day.
### Stunning Possession (Su)
A creature with an Intelligence of 3 or higher that is struck by a defacer's slam attack must succeed on a DC 17 Will save or be stunned for 1 round. While stunned, the creature's face takes on the shape of one of the defacer's victims and screams for help and release using the languages that soul knew in life. When the effect ends, the ghostly face returns to the defacer. Effects that block possession (such as protection from evil) or anchor the soul block this ability as well. The save DC is Charisma-based.