# Deepspawn >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >battleaxe: 2d8 (×3) > >morningstars: 2d8 (×2) > >bites: 2d6 (×2) > >Melee/Ranged: +17/+9 > >Secondary: +12/+4 > >Multiattack: +15/+7 > >M/R_PA: +14/+6 > >2nd/PA: +9/+1 > >MA_PA: +12/+4 > >Itterative: 2 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +15; StrPA2H: +22; StrPAOH: +7 > > xDCs:: Str: 26; Dex: 18; Con: 24; Int: 20; Wis: 20; Cha: 17 > > xFeat:: 5/7 (2) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Deepspawn</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Aberration **Init** +1 **Senses** darkvision 60 ft.; **Perception** +20 #### defense **AC** 18, 9 touch, 17 flat-footed (+1 Dex, +9 natural, -2 size) **hp** 154 (14d8+98) **Fort** +11, **Refl** +5, **Will** +12 **Feint** 27, **Demoralize** 27 **SR** 21 **Immune** poison #### offense **Speed** 20 ft., swim 20 ft. **Melee** +1 battleaxe +14/+9 (2d8+10/x3), 2 morningstars +13 (2d8+4), 3 bites +15 (2d8+4 plus grab) **Space** 15 ft., **Reach** 20 ft. **Special Attacks** spawn **Spell-Like Abilities** (CL 14th; Concentration +14) > **At will**— detect thoughts, water breathing > **3/day**— hold monster > **1/day**— heal (self only) #### statistics **Str** 29, **Dex** 13, **Con** 24, **Int** 17, **Wis** 16, **Cha** 10 **BAB** +10, **CMB** +18, **CMD** 29, **TA** +17, **RTA** +9 **Feats** [[Cleave]], [[Improved Bull Rush]], [[Multiattack]], [[Multiweapon Fighting]], [[Power Attack]] **Skills** Diplomacy +14, Knowledge (dungeoneering) +17, Perception +20, Sense Motive +17, Stealth +14, Survival +20, Swim +34 **Languages** #### special abilities ### Spawn (Ex) A deepspawn is usually encountered with one to three of its spawn-monsters of CR 4 to 6. Spawn are fanatically loyal to the deepspawn that spawned them and willingly fight to the death to defend it. To determine what kind of spawn accompanies any given deepspawn, roll d% and consult Table 11-1. Deepspawn Spawnd%Spawn01-15Displacer beast {CR 4}16-30Minotaur {CR 4}31-40Manticore {CR 5}41-50Troll {CR 5}51-60Digester {CR 6}61-70Ettin {CR 6}71-100NPC adventurer, level 1d3+3A deepspawn can spawn only creatures identical to those it has physically consumed. Each spawn possesses even the learned abilities (such as class level, skills, and spells known) of the original but retains only dim memories of its former life. Only Large or smaller corporeal, living creatures native to the Material Plane can be spawned. After spawning, a deepspawn must wait 4d6 days before doing so again.