# Deepling
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: -1/+4
> >Secondary: -6/-1
> >Multiattack: -3/+2
> >M/R_PA: -1/+4
> >2nd/PA: -6/-1
> >MA_PA: -3/+2
> >Itterative: 1
> > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1
> > xDCs:: Str: 8; Dex: 13; Con: 10; Int: 7; Wis: 13; Cha: 13
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Deepling</div>
<div class="CR">CR 1/2 (200 XP)</div>
<div class="SOU">Dragon #281</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Small Fey
**Init** +3
**Senses** darkvision 120 ft.; **Perception** +7
#### defense
**AC** 17, 14 touch, 14 flat-footed (+3 Dex, +3 natural, +1 size)
**hp** 3 (1d6)
**Fort** +0, **Refl** +5, **Will** +5
**Feint** 13, **Demoralize** 14
**SR** 11
**Weakness** light blindness
#### offense
**Speed** 30 ft.
**Melee** 4 slams -1 (1d3-2)
**Ranged** 4 stones +4 (1d4-2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** scary laugh
**Spell-Like Abilities** (CL 10th; Concentration +13)
> **8/day**— passwall
#### statistics
**Str** 7, **Dex** 17, **Con** 10, **Int** 5, **Wis** 16, **Cha** 16
**BAB** +0, **CMB** -3, **CMD** 10, **TA** -1, **RTA** +4
**Feats** [[—]]
**Skills** Acrobatics +7, Climb +2, Perception +7
**Languages**
#### special abilities
### Scary Laugh (Ex)
As a standard action, deeplings can laugh in a reverberating, deep-throated tone. Creatures other than deeplings who are within 30 feet must succeed on a DC 15 Will save or be frightened for 1d4 rounds. A successful save renders the victim shaken for one round, and are immune to that deepling's scary laugh ability for 24 hours. Creatures with 6 or more hit die are immune to this effect. This is a sonic, mind-affecting fear effect.