# Deepling >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: -1/+4 > >Secondary: -6/-1 > >Multiattack: -3/+2 > >M/R_PA: -1/+4 > >2nd/PA: -6/-1 > >MA_PA: -3/+2 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 8; Dex: 13; Con: 10; Int: 7; Wis: 13; Cha: 13 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Deepling</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Dragon #281</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Small Fey **Init** +3 **Senses** darkvision 120 ft.; **Perception** +7 #### defense **AC** 17, 14 touch, 14 flat-footed (+3 Dex, +3 natural, +1 size) **hp** 3 (1d6) **Fort** +0, **Refl** +5, **Will** +5 **Feint** 13, **Demoralize** 14 **SR** 11 **Weakness** light blindness #### offense **Speed** 30 ft. **Melee** 4 slams -1 (1d3-2) **Ranged** 4 stones +4 (1d4-2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** scary laugh **Spell-Like Abilities** (CL 10th; Concentration +13) > **8/day**— passwall #### statistics **Str** 7, **Dex** 17, **Con** 10, **Int** 5, **Wis** 16, **Cha** 16 **BAB** +0, **CMB** -3, **CMD** 10, **TA** -1, **RTA** +4 **Feats** [[—]] **Skills** Acrobatics +7, Climb +2, Perception +7 **Languages** #### special abilities ### Scary Laugh (Ex) As a standard action, deeplings can laugh in a reverberating, deep-throated tone. Creatures other than deeplings who are within 30 feet must succeed on a DC 15 Will save or be frightened for 1d4 rounds. A successful save renders the victim shaken for one round, and are immune to that deepling's scary laugh ability for 24 hours. Creatures with 6 or more hit die are immune to this effect. This is a sonic, mind-affecting fear effect.