# Deathweed >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +9/+4 > >Secondary: +4/-1 > >Multiattack: +7/+2 > >M/R_PA: +9/+4 > >2nd/PA: +4/-1 > >MA_PA: +7/+2 > >Itterative: 1 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 13; Con: 15; Int: 10; Wis: 12; Cha: 15 > > xFeat:: 1/3 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Deathweed</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Plant (aquatic) **Init** +0 **Senses** blindsight 150 ft.; **Perception** -1 #### defense **AC** 13, 10 touch, 13 flat-footed (+3 natural) **hp** 36 (6d8+12) **Fort** +7, **Refl** +2, **Will** +1 **Feint** 13, **Demoralize** 15 #### offense **Speed** swim 10 ft. (see text) **Melee** slam +9 (1d4+7 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** brood colony, psionic drain, watersense Psi-Like Abilities (ML 9th; Concentration +11) > 3/day — burst, chameleon, detect psionics #### statistics **Str** 20, **Dex** 11, **Con** 15, **Int** 4, **Wis** 9, **Cha** 14 **BAB** +4, **CMB** +9, **CMD** 19, **TA** +9, **RTA** +4 **Feats** [[—]] **Languages** #### special abilities ### Brood Colony (Ex) Deathweeds typically form colonies of up to 12 individual deathweeds that telekinetically bond to form a single entity. The resulting entity isn't very active physically, but it proves formidable psychically. A deathweed colony can make only a single melee attack (as a standard deathweed). The colony, however, can manifest the burst and reach powers a number of times per round equal to the number of deathweed in the brood. The effects from multiple burst and reach powers affect the entire brood and stack with each other. A brood is treated as a single creature for purposes of combat. Damage dealt to the brood is divided evenly among all deathweeds in the brood. Bonding to or separating from a brood colony is a full round action for all deathweeds involved. ### Psionic Drain (Su) A deathweed that successfully constricts an opponent also drains power points from the victim. This ability resembles the psychic vampire power but drains 6 power points from the victim. Creatures who do not have power points instead take 1 point of Intelligence damage. ### Watersense (Ex) A deathweed can locate any creature underwater within a 150-foot radius. This functions as blindsight, except it is only effective underwater.