# Deathstone
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +22/+12
> >Secondary: +17/+7
> >Multiattack: +20/+10
> >M/R_PA: +22/+12
> >2nd/PA: +17/+7
> >MA_PA: +20/+10
> >Itterative: 3
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 26; Dex: 16; Con: 17; Int: 17; Wis: 17; Cha: 12
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Deathstone</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** –1
**Senses** tremorsense 60 ft.; **Perception** +4
**Aura** calcifying aura (DC 22 Fortitude, 30 ft., 1d2 Constituion damage)
#### defense
**AC** 26, 8 touch, 27 flat-footed (-1 Dex, +18 natural, –1 size)
**hp** 100 (14d10+30)
**Fort** +4, **Refl** +3, **Will** +4
**Feint** —, **Demoralize** —
**DR** 30/magic
**Immune** magic
#### offense
**Speed** 20 ft. (cannot run)
**Melee** 2 slams +22 (1d6+9)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** calcifying aura, immunity to magic, slow
#### statistics
**Str** 29, **Dex** 9, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +14, **CMB** +24, **CMD** 33, **TA** +22, **RTA** +12
**Feats** [[Alertness]]<sup>B</sup>, [[Blind-fight]]<sup>B</sup>
**Skills** Perception +4
**Languages**
#### special abilities
### Calcifying Aura (Su)
The presence of a deathstone is enough to cause flesh (living or dead) to harden and calcify, turning slowly into stone. This effect is a 30-foot-radius emanation centered on the deathstone, and it is always active. Living creatures within the area must make a Fortitude save (DC 22) each round or take 1d2 points of Constitution damage. Undead and flesh-based constructs (such as a flesh golem) must make a will save (DC 22) or takes 1d2 poits of Charisma damage. Creatures brought to a Constitution or Charisma score of 0 in this manner is petrified as flesh to stone. The deathstone is immune to its own calcifying aura and to those of other deathstones and gravecrawlers.
### Immunity to Magic (Ex)
A deathstone is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows it (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the deathstone's structure, but it suppress its damage reduction, and allows it to be affected by damage dealing spells for 1 round.
### Slow (Su)
A deathstone can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet in a burst centered on the golem and a duration of 7 rounds, requiring a DC 13 Will save to negate. The save DC is Constitution-based.