# Deathshrieker
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >incorporeal touchMelee/Ranged: +13/+20
> >Secondary: +8/+15
> >Multiattack: +11/+18
> >M/R_PA: +13/+20
> >2nd/PA: +8/+15
> >MA_PA: +11/+18
> >Itterative: 3
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 19; Dex: 26; Con: 19; Int: 18; Wis: 21; Cha: 24
> > xFeat:: 7/9 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Deathshrieker</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead (incorporeal)
**Init** +11
**Senses** darkvision 60 ft.; **Perception** +6
**Aura** despair (DC 24 Will, 30 ft., paralyzed for 1d4 rounds)
#### defense
**AC** 29, 29 touch, 22 flat-footed (+5 deflection, +7 Dex, +7 profane)
**hp** 175 (18d8+103)
**Fort** +13, **Refl** +13, **Will** +15
**Feint** 25, **Demoralize** 30
#### offense
**Speed** fly 40 ft. (good)
**Melee** 2 incorporeal touch +20 (1d4 cha drain)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** charisma drain, death rattle, despair, disruptive screaming, s grace, scream of the dying, silence vulnerability
#### statistics
**Str** —, **Dex** 25, **Con** —, **Int** 8, **Wis** 14, **Cha** 20
**BAB** +13, **CMB** +13, **CMD** 42, **TA** +13, **RTA** +20
**Feats** [[Ability Focus]] (scream of the dying), [[Alertness]], [[Combat Reflexes]], [[Great Fortitude]], [[Improved Initiative]], [[Improved Toughness]], [[Iron Will]]
**Languages**
#### special abilities
### Charisma Drain (Su)
A creature struck by a deathshrieker must succeed at a DC 24 Fortitude save or take 1d4 points of Charisma drain. Whenever it drains Charisma, the deathshrieker heals 5 points of damage, gaining any excess as temporary hit points. The save DC is Charisma-based.
### Death Rattle (Su)
When a deathshrieker is reduced to 0 hit points, it releases a final, devastating shriek. All living creatures within a 300-foot spread must succeed on a DC 24 Will save or gain 1d4 negative levels. This effect is not blocked by magical silence, but creatures that cannot hear or are under the effect of a silence spell gain a +4 bonus on their Will saves. The save DC is Charisma-based.
### Death's Grace (Ex)
A deahtshrieker gains a +1 profane bonus to AC for every 3 Hit Dice it possesses.
### Despair (Su)
All creatures within a 30-foot radius that see a deathshrieker must succeed on a DC 24 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same deathshrieker's despair ability for 24 hours. The save DC is Charisma-based.
### Disruptive Screaming (Ex)
Spellcasters who attempt to cast spells with a verbal component while within 300 feet of a deathshreiker is using its Scream of the Dying ability must make a Concentration check (DC 20 + spell level) or the spell is wasted.
### Scream of the Dying (Su)
Once per day, as a full-round action, a deathshrieker can release a soul-numbing scream that affects all living creatures within a 30-foot centered on the shrieker, or within a 60-foot cone extending from the deathshrieker. This effect can be maintained for two additional rounds if the deathshreiker maintains the effect as a standard action each round, but once started, the shape cannot be changed. Creatures caught in this area must succeed at a DC 26 Will save or suffer the effects described below. The effects are cumulative and concurrent: Round 1: The creature is deafened for 1d4 rounds. Round 2: The creature is stunned for 1d3 rounds. Round 3: The creature suffers the effects of insanity, as the spell cast by an 18th-level sorcerer. This effect is not blocked by magical silence, but creatures that cannot hear or are under the effect of a silence spell gain a +4 bonus on their Will saves. The save DC is Charisma-based.
### Silence Vulnerability (Ex)
Deathshriekers cannot abide silence and are harmed by it. To even enter into the radius of a silence spell, a deathshrieker must make a Will save (DC 12 + caster level). Each round that a deathshrieker remains within the area of a silence spell, it takes 1d10 points of damage (Will save for half).