# Death Hurler
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >gore: 2d6 (×2)
> >boltsMelee/Ranged: +20/+16
> >Secondary: +15/+11
> >Multiattack: +18/+14
> >M/R_PA: +20/+16
> >2nd/PA: +15/+11
> >MA_PA: +18/+14
> >Itterative: 3
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 25; Dex: 21; Con: 17; Int: 17; Wis: 18; Cha: 12
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Death Hurler</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Dragon #309</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Construct
**Init** +4
**Perception** +1
**Aura** frightful presence (DC 12 Will, 30 ft.)
#### defense
**AC** 27, 12 touch, 23 flat-footed (+4 Dex, +15 natural, -2 size)
**hp** 110 (14d10+40)
**Fort** +4, **Refl** +8, **Will** +5
**Feint** —, **Demoralize** —
**DR** 10/good; **SR** 22
#### offense
**Speed** 60 ft.
**Melee** gore +14 (2d6+9)
**Ranged** 6 bolts +16 (1d10+8)
**Space** 15 ft., **Reach** 5 ft.
**Special Attacks** bolts, cover, impale, snap shot
#### statistics
**Str** 26, **Dex** 18, **Con** —, **Int** —, **Wis** 12, **Cha** 1
**BAB** +14, **CMB** +24, **CMD** 38, **TA** +20, **RTA** +16
**Feats** [[Precise Shot]]<sup>B</sup>, [[Shot on the Run]]<sup>B</sup>
**Skills** Perception +1
**Languages**
#### special abilities
### Bolts (Ex)
A compartment within the death hurler, accessible via a hatch that it controls, can hold up to five hundred crossbow bolts at once. Bolts are loaded automatically after fired. A bolt attack has a range increment of 120 feet.
### Cover (Ex)
At the top of a death hurler is a 10-foot-by-10-foot space in which creatures can stand. The death hurler can be commanded to allow specific individuals to climb its sides and stand on its walled top. Each individual permitted to do so can attempt the necessary Climb checks (DC 15) to reach the top. which is 15 feet from the ground. Those who climb it successfully can then stand in that area. The 3-foot-high 'walls' of the tower's top grant cover to Medium or smaller creatures behind them. Any creature that does not have permission to climb on or stand in the death hurler can do so anyway by gappling it. Success means the creature can climb or stand normally for round: failure indicates that the death hurler has thrown off the creature. A death hurler cannot shoot bolts at creatures on its platform, nor can it ram them.
### Impale (Ex)
When performing the bull rush action, the death hurler rams and impales the target on its spikes. This attack automatically deals 2d6+12 points of piercing damage, regardless of the result of the bull rush. A target of the death hurler's ram attack takes half damage with a successful Reflex saving throw (DC 25). The save DC is Strength-based.
### Snap Shot (Ex)
A death hurler does not provoke an attack of opportunity when firing bolts. It can make such attacks even when grappled or pinned.